Ghost Recon: Island Thunder

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Ghost_Recon_series
gptkbp:awards gptkb:none
gptkbp:character_classes various classes
gptkbp:character_customization gptkb:battle
gptkbp:combat_system realistic combat
gptkbp:community_support active community
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:Red_Storm_Entertainment
gptkbp:difficulty multiple
adjustable
gptkbp:dlc gptkb:battle
gptkbp:environment open world
gptkbp:game_engine gptkb:software
proprietary engine
gptkbp:game_features tactical gameplay
stealth mechanics
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics squad commands
gptkbp:game_modes gptkb:online_multiplayer
single-player, multiplayer
gptkbp:game_type tactical shooter
gptkbp:game_world Cuban landscape
gptkbp:gameplay tactical squad-based
gptkbp:genre tactical shooter
gptkbp:graphics 3 D graphics
gptkbp:has_expansion gptkb:battle
gptkbp:influences gptkb:battle
gptkbp:inspired_by gptkb:Tom_Clancy's_novels
gptkbp:intelligence enemy AI
gptkbp:map gptkb:battle
gptkbp:members up to 4
gptkbp:mod_support limited
gptkbp:mode gptkb:collaboration
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:military_operation
Cuban conflict
gptkbp:number_of_teams gptkb:battle
up to 16
third-person
gptkbp:platform gptkb:Play_Station_2
gptkb:Microsoft_Windows
gptkb:Xbox
gptkbp:predecessor gptkb:Ghost_Recon:_Desert_Siege
gptkbp:publisher gptkb:Ubisoft
gptkbp:release_date 2003-06-30
gptkbp:release_platform PC, Xbox, P S2
gptkbp:release_region gptkb:Europe
gptkb:North_America
gptkbp:sequel gptkb:Ghost_Recon:_Future_Soldier
gptkbp:series gptkb:Tom_Clancy's_Ghost_Recon
gptkbp:setting gptkb:Cuba
Cuban conflict
gptkbp:soundtrack gptkb:musical
gptkbp:successor gptkb:Ghost_Recon:_Advanced_Warfighter
gptkbp:voice_actor gptkb:battle