gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Ghost_Recon_series
|
gptkbp:awards
|
gptkb:none
|
gptkbp:character_classes
|
various classes
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
realistic combat
|
gptkbp:community_support
|
active community
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Red_Storm_Entertainment
|
gptkbp:difficulty
|
multiple
adjustable
|
gptkbp:dlc
|
gptkb:battle
|
gptkbp:environment
|
open world
|
gptkbp:game_engine
|
gptkb:software
proprietary engine
|
gptkbp:game_features
|
tactical gameplay
stealth mechanics
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
squad commands
|
gptkbp:game_modes
|
gptkb:online_multiplayer
single-player, multiplayer
|
gptkbp:game_type
|
tactical shooter
|
gptkbp:game_world
|
Cuban landscape
|
gptkbp:gameplay
|
tactical squad-based
|
gptkbp:genre
|
tactical shooter
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:has_expansion
|
gptkb:battle
|
gptkbp:influences
|
gptkb:battle
|
gptkbp:inspired_by
|
gptkb:Tom_Clancy's_novels
|
gptkbp:intelligence
|
enemy AI
|
gptkbp:map
|
gptkb:battle
|
gptkbp:members
|
up to 4
|
gptkbp:mod_support
|
limited
|
gptkbp:mode
|
gptkb:collaboration
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:military_operation
Cuban conflict
|
gptkbp:number_of_teams
|
gptkb:battle
up to 16
third-person
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Microsoft_Windows
gptkb:Xbox
|
gptkbp:predecessor
|
gptkb:Ghost_Recon:_Desert_Siege
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
2003-06-30
|
gptkbp:release_platform
|
PC, Xbox, P S2
|
gptkbp:release_region
|
gptkb:Europe
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Ghost_Recon:_Future_Soldier
|
gptkbp:series
|
gptkb:Tom_Clancy's_Ghost_Recon
|
gptkbp:setting
|
gptkb:Cuba
Cuban conflict
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:successor
|
gptkb:Ghost_Recon:_Advanced_Warfighter
|
gptkbp:voice_actor
|
gptkb:battle
|