gptkbp:instance_of
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gptkb:monsters
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gptkbp:abilities
|
burrowing
|
gptkbp:affects
|
roar
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gptkbp:affiliation
|
gptkb:Liyue
|
gptkbp:agility
|
low
|
gptkbp:appearance
|
dragon-like
green scales
|
gptkbp:behavior
|
territorial
|
gptkbp:can_summon
|
requires specific conditions
Geo constructs
|
gptkbp:combat_duration
|
varies
|
gptkbp:combat_experience
|
high
|
gptkbp:combat_reward
|
experience points
|
gptkbp:combat_reward_type
|
loot
|
gptkbp:combat_role
|
boss encounter
|
gptkbp:community_health
|
high
|
gptkbp:defeated
|
gptkb:players
|
gptkbp:defense
|
gptkb:medium
|
gptkbp:design_elements
|
gptkb:Geo
|
gptkbp:difficulty
|
high
|
gptkbp:drops
|
Ascension materials
|
gptkbp:element
|
gptkb:Geo
|
gptkbp:elemental_burst_effect
|
area damage
|
gptkbp:elemental_damage_type
|
Geo damage
|
gptkbp:elemental_shield
|
Geo shield
|
gptkbp:engagement
|
high
|
gptkbp:environment
|
mountainous terrain
|
gptkbp:environmental_impact
|
land shifts
|
gptkbp:fighting_style
|
multiple phases
aggressive
challenging
dodge and counter
|
gptkbp:game_appearance
|
gptkb:Genshin_Impact
|
gptkbp:has_enemies
|
melee
charge attack
|
gptkbp:has_lore
|
associated with the earth
|
gptkbp:has_weakness
|
gptkb:Electro
|
https://www.w3.org/2000/01/rdf-schema#label
|
Geovishap
|
gptkbp:human_interaction
|
aggressive behavior
|
gptkbp:influence
|
gptkb:landscape_architecture
|
gptkbp:intelligence
|
low
|
gptkbp:interacts_with
|
hostile
|
gptkbp:level
|
varies
|
gptkbp:location
|
gptkb:Liyue_region
|
gptkbp:military_strategy
|
area control
|
gptkbp:mythology
|
local legends
|
gptkbp:nest_location
|
specific areas in Liyue
|
gptkbp:player_level_requirement
|
varies
|
gptkbp:role
|
boss monster
|
gptkbp:size
|
large
|
gptkbp:spawn_time
|
daytime
|
gptkbp:strategy
|
team coordination
avoid attacks
|
gptkbp:total_fights
|
defeat or victory
|
gptkbp:type
|
gptkb:Elemental
|
gptkbp:was_a_response_to
|
gptkb:Crystallize
Geo damage
|
gptkbp:water_resistance
|
gptkb:Geo
|
gptkbp:bfsParent
|
gptkb:Liyue
|
gptkbp:bfsLayer
|
5
|