Geometry Pipeline

GPTKB entity

Properties (60)
Predicate Object
gptkbp:instanceOf computer
gptkbp:adaptation Quality Settings
gptkbp:aimsTo Frame Rates
gptkbp:can_be for Efficiency
gptkbp:evaluates 3D_Models
gptkbp:hasPrograms Transforming Geometry
Converts_3D_Coordinates
https://www.w3.org/2000/01/rdf-schema#label Geometry Pipeline
gptkbp:impact Lighting Models
Scene Complexity
GPU_Acceleration
gptkbp:includes Rasterization
Fragment Processing
Vertex Processing
Primitive_Assembly
gptkbp:influenced User Input
Hardware_Capabilities
gptkbp:is_a_key_component_of 3D_Rendering_Engines
Rendering_Systems
gptkbp:is_a_subject_of 3D_Graphics_Rendering
Computer_Graphics_Theory
gptkbp:is_designed_to User Experience
Scene Rendering
gptkbp:is_essential_for Game Development
Interactive Graphics
Simulation Applications
Visual Simulations
3D_Graphics_Programming
gptkbp:is_integrated_with AI Techniques
gptkbp:is_involved_in Collision Detection
Animation Processing
Texture Coordinate Generation
gptkbp:is_part_of Visual Computing
Rendering Workflow
Game_Engines
Graphics_Pipeline
gptkbp:is_recognized_for Graphics APIs
Shader Languages
gptkbp:is_used_in Augmented Reality
Virtual Reality
Visual Effects
Film Production
Architectural Visualization
Interactive Environments
Real-time Rendering
Scene Graphs
Level of Detail Techniques
gptkbp:isFacilitatedBy Lighting Calculations
gptkbp:isUsedFor Shaders
gptkbp:performance Performance Tuning
Real-time Applications
Rendering Performance
Mobile_Devices
gptkbp:powerOutput Rendered Images
gptkbp:related_to Shader Programming
Mesh Processing
Post-Processing_Effects
gptkbp:replacedBy Geometric_Data
gptkbp:supports Texture Mapping
gptkbp:was_a_factor_in Visual Fidelity