Properties (60)
Predicate | Object |
---|---|
gptkbp:instanceOf |
computer
|
gptkbp:adaptation |
Quality Settings
|
gptkbp:aimsTo |
Frame Rates
|
gptkbp:can_be |
for Efficiency
|
gptkbp:evaluates |
3D_Models
|
gptkbp:hasPrograms |
Transforming Geometry
Converts_3D_Coordinates |
https://www.w3.org/2000/01/rdf-schema#label |
Geometry Pipeline
|
gptkbp:impact |
Lighting Models
Scene Complexity GPU_Acceleration |
gptkbp:includes |
Rasterization
Fragment Processing Vertex Processing Primitive_Assembly |
gptkbp:influenced |
User Input
Hardware_Capabilities |
gptkbp:is_a_key_component_of |
3D_Rendering_Engines
Rendering_Systems |
gptkbp:is_a_subject_of |
3D_Graphics_Rendering
Computer_Graphics_Theory |
gptkbp:is_designed_to |
User Experience
Scene Rendering |
gptkbp:is_essential_for |
Game Development
Interactive Graphics Simulation Applications Visual Simulations 3D_Graphics_Programming |
gptkbp:is_integrated_with |
AI Techniques
|
gptkbp:is_involved_in |
Collision Detection
Animation Processing Texture Coordinate Generation |
gptkbp:is_part_of |
Visual Computing
Rendering Workflow Game_Engines Graphics_Pipeline |
gptkbp:is_recognized_for |
Graphics APIs
Shader Languages |
gptkbp:is_used_in |
Augmented Reality
Virtual Reality Visual Effects Film Production Architectural Visualization Interactive Environments Real-time Rendering Scene Graphs Level of Detail Techniques |
gptkbp:isFacilitatedBy |
Lighting Calculations
|
gptkbp:isUsedFor |
Shaders
|
gptkbp:performance |
Performance Tuning
Real-time Applications Rendering Performance Mobile_Devices |
gptkbp:powerOutput |
Rendered Images
|
gptkbp:related_to |
Shader Programming
Mesh Processing Post-Processing_Effects |
gptkbp:replacedBy |
Geometric_Data
|
gptkbp:supports |
Texture Mapping
|
gptkbp:was_a_factor_in |
Visual Fidelity
|