Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Park
|
gptkbp:appearsIn |
multiplayer mode
campaign mode |
gptkbp:are |
intelligent systems
stationary a tactical advantage essential for survival defensive measures strategic assets a challenge for players a key feature in gameplay. key to defense strategies often found in ruins often used in ambushes a_symbol_of_Forerunner_power aesthetic_elements_in_Halo iconic_in_Halo_lore integrated_with_AI part_of_Forerunner_architecture part_of_the_Forerunner_defense_network part_of_the_Forerunner_legacy part_of_the_Halo_universe |
gptkbp:associatedWith |
gptkb:Forerunner_constructs
|
gptkbp:canBe |
multiple enemies
enemy forces |
gptkbp:canCreate |
combat
|
gptkbp:canLeadTo |
advanced users
|
gptkbp:designedBy |
Forerunners
|
gptkbp:function |
defense
|
gptkbp:futurePlans |
Forerunner_technology
|
gptkbp:has |
various models
high damage output |
https://www.w3.org/2000/01/rdf-schema#label |
Forerunner turrets
|
gptkbp:integration |
other_Forerunner_technologies
|
gptkbp:isCounteredBy |
stealth tactics
enemy_fire |
gptkbp:isFacilitatedBy |
central command
|
gptkbp:isUsedFor |
players
explosives various environments defensive strategies allies energy sources all factions Forerunner_structures various_Halo_missions |
gptkbp:isVisitedBy |
players
combat scenarios proximity |
gptkbp:operationalStatus |
gptkb:Halo_5:_Guardians
Halo 4 Halo: Combat Evolved |
gptkbp:provides |
cover fire
|
gptkbp:suitableFor |
targeting enemies
|
gptkbp:type |
automated turret
|
gptkbp:usedIn |
Halo series
|
gptkbp:utilizes |
energy projectiles
|