Properties (49)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:Architect
|
gptkbp:allows |
dynamic behavior changes
|
gptkbp:canLeadTo |
better maintainability
faster prototyping easier testing |
gptkbp:composedOf |
components
entities systems |
gptkbp:enables |
data-driven design
|
gptkbp:facilitates |
modular design
|
https://www.w3.org/2000/01/rdf-schema#label |
Entity-Component System
|
gptkbp:isAttendedBy |
indie developers
mobile game developers AAA_studios |
gptkbp:isConsidered |
object-oriented programming
|
gptkbp:isCriticizedFor |
complexity
steep learning curve overhead |
gptkbp:isDocumentedIn |
software engineering textbooks
game development literature |
gptkbp:isExaminedBy |
tutorials
online courses developer blogs |
gptkbp:isInfluencedBy |
actor model
component-based software engineering data-driven architecture |
gptkbp:isLocatedIn |
gptkb:Unreal_Engine
gptkb:Godot_Engine Unity |
gptkbp:isPartOf |
different game genres
|
gptkbp:isPopularIn |
real-time simulations
|
gptkbp:isRelatedTo |
data-oriented design
|
gptkbp:isSuitableFor |
large projects
|
gptkbp:isSupportedBy |
community forums
open-source projects game engines |
gptkbp:isUsedFor |
event handling
scene management component systems entity systems game object management system architectures |
gptkbp:isUtilizedFor |
new developers
|
gptkbp:promotes |
composition over inheritance
|
gptkbp:requires |
design patterns
performance considerations |
gptkbp:supports |
entity management
component reuse |
gptkbp:usedIn |
game development
|