Electronic Mastermind

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:board_game
gptkbp:available_in gptkb:various_languages
gptkbp:collectibility gptkb:collectibles
various editions available
limited editions released
vintage versions sought after
gptkbp:components scoreboard
game board
code pegs
electronic unit
gptkbp:cultural_impact featured in media
popular in the 1970s
remains a classic
inspired other games
gptkbp:designed_by M. J. T. K. K. K. K.
gptkbp:difficulty varies
gptkbp:feedback_mechanism electronic signals
colored pegs
gptkbp:final_match_date code is guessed
no guesses left
gptkbp:first_edition 1970 edition
gptkbp:game_length 30 minutes
gptkbp:game_mechanic code breaking
gptkbp:game_setting set up the board
choose secret code
place code pegs
gptkbp:game_type deduction
gptkbp:goal guess the secret code
https://www.w3.org/2000/01/rdf-schema#label Electronic Mastermind
gptkbp:influenced_by gptkb:Mastermind
gptkbp:is_played_by provide feedback
players take turns
guess the code
gptkbp:language low
gptkbp:loser player who fails to guess
gptkbp:number_of_players 2 to 4
gptkbp:published_by gptkb:Invicta
gptkbp:release_year gptkb:1970
gptkbp:similar_games gptkb:Mastermind
gptkbp:strategy logical reasoning
analyze feedback
eliminate possibilities
keep track of guesses
use logical deduction
gptkbp:successor gptkb:Mastermind_Electronic
gptkbp:target_audience ages 8 and up
gptkbp:variant gptkb:online_multiplayer
mobile apps
different themes
digital versions
gptkbp:winner player who guesses first
gptkbp:bfsParent gptkb:Mastermind:_The_Classic_Game
gptkbp:bfsLayer 5