Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:collects |
gptkb:museum
various editions available limited editions released vintage versions sought after |
gptkbp:cultural_impact |
featured in media
popular in the 1970s remains a classic inspired other games |
gptkbp:designed_by |
M. J. T. K. K. K. K.
|
gptkbp:difficulty |
varies
|
gptkbp:feedback |
electronic signals
colored pegs |
gptkbp:finale_date |
code is guessed
no guesses left |
gptkbp:game_components |
scoreboard
game board code pegs electronic unit |
gptkbp:game_length |
30 minutes
|
gptkbp:game_mechanics |
code breaking
|
gptkbp:game_type |
deduction
|
gptkbp:goal |
guess the secret code
|
https://www.w3.org/2000/01/rdf-schema#label |
Electronic Mastermind
|
gptkbp:influenced_by |
gptkb:Mastermind
|
gptkbp:is_available_in |
gptkb:various_languages
|
gptkbp:is_played_by |
provide feedback
players take turns guess the code |
gptkbp:language |
low
|
gptkbp:loser |
player who fails to guess
|
gptkbp:next_edition |
1970 edition
|
gptkbp:number_of_teams |
2 to 4
|
gptkbp:published_by |
gptkb:Invicta
|
gptkbp:release_year |
gptkb:1970
|
gptkbp:setting |
set up the board
choose secret code place code pegs |
gptkbp:similar_games |
gptkb:Mastermind
|
gptkbp:successor |
gptkb:Mastermind_Electronic
|
gptkbp:tactics |
logical reasoning
analyze feedback eliminate possibilities keep track of guesses use logical deduction |
gptkbp:target_audience |
ages 8 and up
|
gptkbp:variant |
gptkb:online_multiplayer
mobile apps different themes digital versions |
gptkbp:winner |
player who guesses first
|
gptkbp:bfsParent |
gptkb:Mastermind:_The_Classic_Game
|
gptkbp:bfsLayer |
4
|