Cortex Island

E935290

Cortex Island is a major location in the Crash Bandicoot video game series, serving as the primary base of operations for the villainous Dr. Neo Cortex.

All labels observed (1)

Label Occurrences
Cortex Island canonical 4

How this entity was disambiguated

Statements (45)

Predicate Object
instanceOf fictional island
location in video game
antagonisticLocationFor Crash Bandicoot
appearsIn Crash Bandicoot series
linked to: Crash Bandicoot
appearsInGame Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 4: It’s About Time
Crash Bandicoot N. Sane Trilogy
Crash Bandicoot: The Wrath of Cortex
appearsInRemake Crash Bandicoot N. Sane Trilogy
associatedWithFranchise Crash Bandicoot
belongsToGenre action-platformer setting
belongsToMedium video games
controlledBy Dr. Neo Cortex
linked to: Doctor Neo Cortex
countryOfOriginOfWork United States
createdBy Naughty Dog
firstAppearedIn Crash Bandicoot (1996 video game)
linked to: Crash Bandicoot
genreContext platform video game
hasAlternativeName Cortex’s Island
hasBossBattleLocationFor Dr. Neo Cortex
linked to: Doctor Neo Cortex
hasConnectionToCharacter Crash Bandicoot
Dr. Nitrus Brio
linked to: Doctor Nitrus Brio

Uka Uka
hasEnvironment cliffs
industrial interiors
jungles
hasFeature Cortex Castle
fortress
industrial facilities
laboratories
hasInhabitants lab assistants
mutant creatures
hasTheme mad scientist base
hasType tropical island
languageOfOrigin English
locatedInFictionalUniverse Crash Bandicoot universe
narrativeRole primary antagonist base in early Crash Bandicoot games
notableFor being Dr. Neo Cortex’s main stronghold
ownedByCharacter Dr. Neo Cortex
linked to: Doctor Neo Cortex
partOf Wumpa Islands (Crash Bandicoot setting)
linked to: Wumpa Islands
primaryBaseOfOperationsFor Dr. Neo Cortex
linked to: Doctor Neo Cortex
publishedBy Sony Computer Entertainment (original game)
settingFor multiple Crash Bandicoot levels
usedFor creation of mutated bandicoots
experiments on animals
visualStyle cartoonish

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.