Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)

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Fox Engine is a high-end, in-house game development engine created by Kojima Productions for producing visually advanced, large-scale titles in the Metal Gear series and other Konami projects.

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Statements (50)

Predicate Object
instanceOf game engine
proprietary software
announcedBy Hideo Kojima
countryOfOrigin Japan
creator Hideo Kojima
designedFor cross-platform development
high-end graphics
large-scale titles
developer Kojima Productions
firstRevealedAt Konami pre-E3 2011 event
genre game development engine
graphicsAPI DirectX
OpenGL
nameOrigin named after FOX unit from Metal Gear series
notableFeature advanced facial animation
cross-generation support
open-world streaming system
realistic lighting and shadows
owner Konami
platform Microsoft Windows
linked to: Windows

Nintendo 3DS
PlayStation 3
linked to: Sony PlayStation 3

PlayStation 4
PlayStation Vita
Xbox 360
Xbox One
predecessor Kojima Productions proprietary engine (Metal Gear Solid 4 engine)
primaryUse Metal Gear series development
linked to: Metal Gear series
publisher Konami
status proprietary in-house technology
supports advanced shaders
high-fidelity character models
large-scale environments
open world games
physically based rendering
real-time lighting
usedBy Kojima Productions
Konami Digital Entertainment
linked to: Konami
usedFor video game development
usedIn Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: The Phantom Pain
P.T.
Pro Evolution Soccer 2014
Pro Evolution Soccer 2015
Pro Evolution Soccer 2016
Pro Evolution Soccer 2017
Pro Evolution Soccer 2018
Pro Evolution Soccer 2019
Silent Hills (cancelled)
eFootball PES 2020
linked to: eFootball

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Full triples — surface form annotated when it differs from this entity's canonical label.

Metal Gear Solid 4: Guns of the Patriots usesGameEngine Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)