Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)
E890328
Fox Engine is a high-end, in-house game development engine created by Kojima Productions for producing visually advanced, large-scale titles in the Metal Gear series and other Konami projects.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T10878215 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) Context triple: [Metal Gear Solid 4: Guns of the Patriots, usesGameEngine, Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)]
-
A.
Naughty Dog Game Engine
Naughty Dog Game Engine is the proprietary in-house game development engine used by Naughty Dog to power its cinematic, narrative-driven PlayStation titles.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
Source engine
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
D.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
E.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) Target entity description: Fox Engine is a high-end, in-house game development engine created by Kojima Productions for producing visually advanced, large-scale titles in the Metal Gear series and other Konami projects.
-
A.
Naughty Dog Game Engine
Naughty Dog Game Engine is the proprietary in-house game development engine used by Naughty Dog to power its cinematic, narrative-driven PlayStation titles.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
Source engine
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
D.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
E.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
- F. None of above. chosen
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| announcedBy | Hideo Kojima NERFINISHED ⓘ |
| countryOfOrigin | Japan ⓘ |
| creator | Hideo Kojima NERFINISHED ⓘ |
| designedFor |
cross-platform development
ⓘ
high-end graphics ⓘ large-scale titles ⓘ |
| developer | Kojima Productions NERFINISHED ⓘ |
| firstRevealedAt | Konami pre-E3 2011 event NERFINISHED ⓘ |
| genre | game development engine ⓘ |
| graphicsAPI |
DirectX
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| nameOrigin | named after FOX unit from Metal Gear series ⓘ |
| notableFeature |
advanced facial animation
ⓘ
cross-generation support ⓘ open-world streaming system ⓘ realistic lighting and shadows ⓘ |
| owner | Konami NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Nintendo 3DS NERFINISHED ⓘ Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ PlayStation Vita NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| predecessor | Kojima Productions proprietary engine (Metal Gear Solid 4 engine) ⓘ |
| primaryUse | Metal Gear series development NERFINISHED ⓘ |
| publisher | Konami NERFINISHED ⓘ |
| status | proprietary in-house technology ⓘ |
| supports |
advanced shaders
ⓘ
high-fidelity character models ⓘ large-scale environments ⓘ open world games ⓘ physically based rendering ⓘ real-time lighting ⓘ |
| usedBy |
Kojima Productions
NERFINISHED
ⓘ
Konami Digital Entertainment NERFINISHED ⓘ |
| usedFor | video game development ⓘ |
| usedIn |
Metal Gear Solid V: Ground Zeroes
NERFINISHED
ⓘ
Metal Gear Solid V: The Phantom Pain NERFINISHED ⓘ P.T. NERFINISHED ⓘ Pro Evolution Soccer 2014 NERFINISHED ⓘ Pro Evolution Soccer 2015 NERFINISHED ⓘ Pro Evolution Soccer 2016 NERFINISHED ⓘ Pro Evolution Soccer 2017 NERFINISHED ⓘ Pro Evolution Soccer 2018 NERFINISHED ⓘ Pro Evolution Soccer 2019 NERFINISHED ⓘ Silent Hills (cancelled) NERFINISHED ⓘ eFootball PES 2020 NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) Description of subject: Fox Engine is a high-end, in-house game development engine created by Kojima Productions for producing visually advanced, large-scale titles in the Metal Gear series and other Konami projects.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.