Wright's law
E843616
Wright's law is an economic principle stating that the cost of producing a technology decreases by a constant percentage each time cumulative production doubles, due to learning and efficiency gains.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Wright's law canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T10154705 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Wright's law Context triple: [Theodore Paul Wright, knownFor, Wright's law]
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A.
Wirth’s law
Wirth’s law is the observation that software tends to become slower more quickly than hardware becomes faster, often negating the benefits of improved computing performance.
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B.
Koomey's law
Koomey's law is an empirical observation that the energy efficiency of computing—measured as computations per unit of energy—has historically doubled roughly every 1.5 years.
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C.
Sutton's law
Sutton's law is a medical and diagnostic principle that advises focusing first on the most likely cause of a problem, echoing bank robber Willie Sutton’s apocryphal rationale for targeting banks.
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D.
Aitken’s Law
Aitken’s Law is a phonological rule in Scots and Scottish English that governs when vowels are pronounced long or short depending on their phonetic and morphological environment.
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E.
Kaldor–Verdoorn law
The Kaldor–Verdoorn law is an economic principle that posits a positive relationship between the growth of output and the growth of labor productivity, often used to explain cumulative and self-reinforcing processes in industrial growth.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Wright's law Target entity description: Wright's law is an economic principle stating that the cost of producing a technology decreases by a constant percentage each time cumulative production doubles, due to learning and efficiency gains.
-
A.
Wirth’s law
Wirth’s law is the observation that software tends to become slower more quickly than hardware becomes faster, often negating the benefits of improved computing performance.
-
B.
Koomey's law
Koomey's law is an empirical observation that the energy efficiency of computing—measured as computations per unit of energy—has historically doubled roughly every 1.5 years.
-
C.
Sutton's law
Sutton's law is a medical and diagnostic principle that advises focusing first on the most likely cause of a problem, echoing bank robber Willie Sutton’s apocryphal rationale for targeting banks.
-
D.
Aitken’s Law
Aitken’s Law is a phonological rule in Scots and Scottish English that governs when vowels are pronounced long or short depending on their phonetic and morphological environment.
-
E.
Kaldor–Verdoorn law
The Kaldor–Verdoorn law is an economic principle that posits a positive relationship between the growth of output and the growth of labor productivity, often used to explain cumulative and self-reinforcing processes in industrial growth.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
economic principle
ⓘ
experience curve concept ⓘ learning curve theory ⓘ |
| alsoKnownAs |
experience curve law
NERFINISHED
ⓘ
learning curve law NERFINISHED ⓘ progress function ⓘ |
| appliesTo |
aerospace manufacturing
ⓘ
automotive manufacturing ⓘ consumer electronics ⓘ energy technologies ⓘ manufacturing industries ⓘ semiconductor manufacturing ⓘ technology production ⓘ |
| assumes |
cost reductions arise from accumulated experience
ⓘ
learning effects are persistent over time ⓘ |
| coreIdea | unit cost declines by a constant percentage when cumulative production doubles ⓘ |
| describes |
cost reductions from learning and experience
ⓘ
learning effects in manufacturing ⓘ relationship between cumulative production and production cost ⓘ |
| field |
economics
ⓘ
industrial organization ⓘ technology economics ⓘ |
| firstFormulatedBy | Theodore Paul Wright NERFINISHED ⓘ |
| hasKeyConcept |
cost decline
ⓘ
cumulative production ⓘ doubling of output ⓘ economies of learning ⓘ experience curve ⓘ learning rate ⓘ organizational learning ⓘ process improvements ⓘ scale-related efficiency gains ⓘ worker learning ⓘ |
| implies |
cost reductions are predictable from cumulative output
ⓘ
early production experience has long-term cost effects ⓘ |
| mathematicalForm | power law relationship between cost and cumulative production ⓘ |
| namedAfter | Theodore Paul Wright NERFINISHED ⓘ |
| originatedIn | aerospace industry studies ⓘ |
| relatedTo |
Moore's law
NERFINISHED
ⓘ
economies of scale ⓘ endogenous technical change ⓘ experience curve ⓘ learning curve ⓘ |
| timePeriod | 1930s ⓘ |
| usedFor |
investment analysis in new technologies
ⓘ
learning curve analysis ⓘ policy analysis for technology deployment ⓘ strategic production planning ⓘ technology cost forecasting ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Wright's law Description of subject: Wright's law is an economic principle stating that the cost of producing a technology decreases by a constant percentage each time cumulative production doubles, due to learning and efficiency gains.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.