Slate Material Editor
E839053
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Slate Material Editor canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T10068493 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Slate Material Editor Context triple: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
-
A.
SCNMaterial
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
B.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
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C.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
D.
Paint 3D
Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
-
E.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Slate Material Editor Target entity description: Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
-
A.
SCNMaterial
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
B.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
-
C.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
D.
Paint 3D
Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
-
E.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
- F. None of above. chosen
Statements (51)
| Predicate | Object |
|---|---|
| instanceOf |
3D computer graphics software feature
ⓘ
node-based material editor ⓘ |
| allows |
connecting material nodes
ⓘ
connecting texture maps ⓘ connecting utility nodes ⓘ |
| canEdit |
material library entries
ⓘ
scene-assigned materials ⓘ |
| compatibleWith |
3ds Max material libraries
ⓘ
3ds Max scene materials ⓘ |
| controlledBy | mouse and keyboard input ⓘ |
| developedBy | Autodesk NERFINISHED ⓘ |
| featureOf | 3ds Max material system ⓘ |
| hasFeature |
automatic wiring of common connections
ⓘ
comments and frames in node graph ⓘ context menus for nodes and wires ⓘ copy and instance of nodes ⓘ drag-and-drop material assignment ⓘ grouping of nodes ⓘ material explorer integration ⓘ material node palettes ⓘ node graph view ⓘ parameter editing panels ⓘ real-time preview of materials ⓘ searchable material/map browser ⓘ sub-material and sub-map visualization ⓘ |
| hasInterfaceType | node-based interface ⓘ |
| introducedIn | Autodesk 3ds Max 2011 NERFINISHED ⓘ |
| offers | multiple views for different material graphs ⓘ |
| partOf | Autodesk 3ds Max NERFINISHED ⓘ |
| replaced | Compact Material Editor as primary workflow for complex materials ⓘ |
| runsOn | Microsoft Windows via 3ds Max ⓘ |
| supports |
Arnold materials
ⓘ
mental ray materials ⓘ physically based materials ⓘ standard materials ⓘ third-party renderer materials ⓘ |
| supportsWorkflow |
VFX shading network creation
ⓘ
game asset material authoring ⓘ lighting and rendering setup ⓘ look development ⓘ |
| targetUser |
3D artists
ⓘ
look development artists ⓘ technical artists ⓘ |
| usedFor |
building shading networks
ⓘ
managing shading networks ⓘ material creation ⓘ material editing ⓘ visualizing shading networks ⓘ |
| visualizes |
material parameter relationships
ⓘ
shader input and output connections ⓘ texture map flow ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Slate Material Editor Description of subject: Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.