LScript

E784413

LScript is a scripting language used to automate tasks and extend functionality within the LightWave 3D computer graphics and animation software.

All labels observed (1)

Label Occurrences
LScript canonical 1

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf domain-specific language ⓘ
scripting language ⓘ
allows automation of repetitive tasks in LightWave 3D ⓘ
creation of custom animation tools ⓘ
creation of custom modeling tools ⓘ
pipeline integration with external tools via scripting ⓘ
canBeSavedAs text files ⓘ
canBeUsedBy LightWave 3D artists ⓘ
pipeline developers ⓘ
technical directors ⓘ
designedFor LightWave 3D ⓘ
developedFor NewTek LightWave 3D ⓘ
linked to: LightWave 3D
domain 3D animation ⓘ
3D computer graphics ⓘ
hasFeature access to LightWave 3D item properties ⓘ
access to LightWave 3D object data ⓘ
access to LightWave 3D scene data ⓘ
access to geometry data ⓘ
access to keyframes and animation channels ⓘ
access to rendering settings ⓘ
access to surface and material data ⓘ
control structures such as loops and conditionals ⓘ
custom command definition ⓘ
event-driven callbacks ⓘ
file input and output ⓘ
interactive tools ⓘ
math and vector operations ⓘ
non-interactive scripts ⓘ
plug-in style scripts ⓘ
string manipulation ⓘ
user interface creation ⓘ
integratedInto LightWave 3D plug-in system ⓘ
linked to: LightWave 3D
primaryEnvironment LightWave 3D Layout ⓘ
linked to: LightWave 3D

LightWave 3D Modeler ⓘ
linked to: LightWave 3D
programmingParadigm procedural programming ⓘ
relatedTo LightWave 3D SDK ⓘ
linked to: LightWave 3D

LightWave 3D plug-ins ⓘ
linked to: LightWave 3D
runsWithin LightWave 3D environment ⓘ
supports Layout in LightWave 3D ⓘ
linked to: LightWave 3D

Modeler in LightWave 3D ⓘ
linked to: Modeler
typicalFileExtension .ls ⓘ
usedFor automating rendering workflows in LightWave 3D ⓘ
automating tasks in LightWave 3D ⓘ
batch processing scenes and objects in LightWave 3D ⓘ
creating custom plug-ins for LightWave 3D ⓘ
creating custom tools in LightWave 3D ⓘ
customizing LightWave 3D user workflows ⓘ
extending functionality of LightWave 3D ⓘ
procedural animation in LightWave 3D ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.