AVAudioEngine
E759693
AVAudioEngine is a high-level audio processing and mixing framework class in Apple's AVFoundation that lets developers build complex audio signal graphs with nodes for playback, effects, and recording.
All labels observed (1)
| Label | Occurrences |
|---|---|
| AVAudioEngine canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8820869 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: AVAudioEngine Context triple: [AVFoundation, coreClass, AVAudioEngine]
-
A.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
-
B.
XAudio
XAudio is a low-level audio API developed by Microsoft for high-performance sound processing and playback in Xbox and Windows games.
-
C.
Core Sound
Core Sound is a shallow coastal lagoon and estuary along the central North Carolina coast, lying behind the Outer Banks barrier islands.
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D.
audioOS
audioOS is Apple’s specialized operating system designed to power and manage the features of its HomePod smart speakers.
-
E.
Web Audio API
The Web Audio API is a high-level JavaScript API for creating, processing, and controlling audio in web applications, enabling complex audio effects, spatialization, and real-time audio synthesis directly in the browser.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: AVAudioEngine Target entity description: AVAudioEngine is a high-level audio processing and mixing framework class in Apple's AVFoundation that lets developers build complex audio signal graphs with nodes for playback, effects, and recording.
-
A.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
-
B.
XAudio
XAudio is a low-level audio API developed by Microsoft for high-performance sound processing and playback in Xbox and Windows games.
-
C.
Core Sound
Core Sound is a shallow coastal lagoon and estuary along the central North Carolina coast, lying behind the Outer Banks barrier islands.
-
D.
audioOS
audioOS is Apple’s specialized operating system designed to power and manage the features of its HomePod smart speakers.
-
E.
Web Audio API
The Web Audio API is a high-level JavaScript API for creating, processing, and controlling audio in web applications, enabling complex audio effects, spatialization, and real-time audio synthesis directly in the browser.
- F. None of above. chosen
Statements (59)
| Predicate | Object |
|---|---|
| instanceOf |
AVFoundation class
ⓘ
Apple framework API ⓘ audio engine class ⓘ |
| developedBy | Apple Inc. NERFINISHED ⓘ |
| hasComponent |
AVAudioEnvironmentNode
NERFINISHED
ⓘ
AVAudioInputNode NERFINISHED ⓘ AVAudioMixerNode NERFINISHED ⓘ AVAudioNode NERFINISHED ⓘ AVAudioOutputNode NERFINISHED ⓘ AVAudioPlayerNode NERFINISHED ⓘ AVAudioUnit NERFINISHED ⓘ AVAudioUnitDelay NERFINISHED ⓘ AVAudioUnitEQ NERFINISHED ⓘ AVAudioUnitEffect NERFINISHED ⓘ AVAudioUnitReverb NERFINISHED ⓘ |
| hasFeature |
3D audio support
ⓘ
audio format conversion ⓘ automatic node connection management ⓘ built-in effects support ⓘ input and output node management ⓘ manual rendering mode ⓘ node-based architecture ⓘ offline rendering ⓘ real-time audio processing ⓘ sample-accurate scheduling ⓘ |
| hasMethod |
attach
ⓘ
connect ⓘ detach ⓘ disconnectNodeInput ⓘ disconnectNodeOutput ⓘ pause ⓘ prepare ⓘ reset ⓘ start ⓘ stop ⓘ |
| hasProperty |
inputNode
ⓘ
isRunning ⓘ mainMixerNode ⓘ manualRenderingFormat ⓘ manualRenderingMaximumFrameCount ⓘ manualRenderingMode ⓘ outputNode ⓘ |
| language |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| partOf | AVFoundation framework NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS ⓘ watchOS NERFINISHED ⓘ |
| provides |
audio mixing
ⓘ
audio playback ⓘ audio processing ⓘ audio recording support ⓘ audio signal graph management ⓘ |
| useCase |
audio effects processing
ⓘ
audio recording apps ⓘ game audio ⓘ live audio mixing ⓘ music apps ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: AVAudioEngine Description of subject: AVAudioEngine is a high-level audio processing and mixing framework class in Apple's AVFoundation that lets developers build complex audio signal graphs with nodes for playback, effects, and recording.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.