Call of Duty (video game score)
E566058
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Call of Duty (video game score) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T6080895 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Call of Duty (video game score) Context triple: [Michael Giacchino, notableWork, Call of Duty (video game score)]
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A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
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B.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
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C.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
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D.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
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E.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Call of Duty (video game score) Target entity description: Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
-
B.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
-
C.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
-
D.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
-
E.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
- F. None of above. chosen
Statements (33)
| Predicate | Object |
|---|---|
| instanceOf |
soundtrack album
ⓘ
video game score ⓘ |
| associatedAct | Infinity Ward NERFINISHED ⓘ |
| associatedWith | Call of Duty series NERFINISHED ⓘ |
| basedOn |
Call of Duty
NERFINISHED
ⓘ
World War II first-person shooter video game ⓘ |
| composer | Michael Giacchino NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| creditedTo | Michael Giacchino NERFINISHED ⓘ |
| genre |
orchestral
ⓘ
video game music ⓘ |
| hasComposer | Michael Giacchino NERFINISHED ⓘ |
| hasInstrumentation | orchestra ⓘ |
| hasMood |
cinematic
ⓘ
dramatic ⓘ intense ⓘ |
| hasStyle | film score–influenced ⓘ |
| hasTheme |
brotherhood of soldiers
ⓘ
sacrifice ⓘ tension of battle ⓘ |
| hasType | cinematic score ⓘ |
| intendedFor |
cutscenes
ⓘ
in-game soundtrack ⓘ |
| language | instrumental ⓘ |
| medium | video game ⓘ |
| notableFor |
cinematic intensity
ⓘ
thematic depth ⓘ |
| partOf | Call of Duty franchise NERFINISHED ⓘ |
| publisher | Activision NERFINISHED ⓘ |
| subjectMatter |
World War II
NERFINISHED
ⓘ
heroism in war ⓘ military conflict ⓘ |
| usedIn | Call of Duty (video game) NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Call of Duty (video game score) Description of subject: Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.