A Mind Forever Voyaging
E528491
A Mind Forever Voyaging is a pioneering 1985 interactive fiction game by Infocom that explores political and philosophical themes through the perspective of a sentient computer.
All labels observed (1)
| Label | Occurrences |
|---|---|
| A Mind Forever Voyaging canonical | 3 |
How this entity was disambiguated
This entity first appeared as the object of triple T5513627 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: A Mind Forever Voyaging Context triple: [Infocom, notableWork, A Mind Forever Voyaging]
-
A.
The Gods Themselves
The Gods Themselves is a science fiction novel by Isaac Asimov that explores parallel universes, alien intelligences, and the consequences of tampering with fundamental physical laws.
-
B.
The Fountains of Paradise
The Fountains of Paradise is a science fiction novel by Arthur C. Clarke that centers on the visionary construction of a space elevator on a fictionalized Sri Lankan island, exploring themes of technological ambition, religion, and human progress.
-
C.
The Songs of Distant Earth
The Songs of Distant Earth is a science fiction novel by Arthur C. Clarke that explores themes of interstellar travel, human colonization, and the emotional costs of leaving a dying Earth behind.
-
D.
The Lathe of Heaven
The Lathe of Heaven is a science fiction novel by Ursula K. Le Guin that explores the power of dreams to alter reality and the ethical dilemmas that arise from such control.
-
E.
Toward the Unknown Region
Toward the Unknown Region is a choral-orchestral work by Ralph Vaughan Williams, celebrated for its expansive, visionary setting of Walt Whitman’s poetry.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: A Mind Forever Voyaging Target entity description: A Mind Forever Voyaging is a pioneering 1985 interactive fiction game by Infocom that explores political and philosophical themes through the perspective of a sentient computer.
-
A.
The Gods Themselves
The Gods Themselves is a science fiction novel by Isaac Asimov that explores parallel universes, alien intelligences, and the consequences of tampering with fundamental physical laws.
-
B.
The Fountains of Paradise
The Fountains of Paradise is a science fiction novel by Arthur C. Clarke that centers on the visionary construction of a space elevator on a fictionalized Sri Lankan island, exploring themes of technological ambition, religion, and human progress.
-
C.
The Songs of Distant Earth
The Songs of Distant Earth is a science fiction novel by Arthur C. Clarke that explores themes of interstellar travel, human colonization, and the emotional costs of leaving a dying Earth behind.
-
D.
The Lathe of Heaven
The Lathe of Heaven is a science fiction novel by Ursula K. Le Guin that explores the power of dreams to alter reality and the ethical dilemmas that arise from such control.
-
E.
Toward the Unknown Region
Toward the Unknown Region is a choral-orchestral work by Ralph Vaughan Williams, celebrated for its expansive, visionary setting of Walt Whitman’s poetry.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
interactive fiction game
ⓘ
video game ⓘ |
| author | Steve Meretzky NERFINISHED ⓘ |
| basedOn | original story by Steve Meretzky ⓘ |
| copyrightHolder | Infocom NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| coverArtBy | Peter Goodfellow NERFINISHED ⓘ |
| designer | Steve Meretzky NERFINISHED ⓘ |
| developer | Infocom NERFINISHED ⓘ |
| distribution | commercial retail release ⓘ |
| engine | Z-machine NERFINISHED ⓘ |
| gameplayFeature |
exploration-focused design
ⓘ
simulation of future decades under different policies ⓘ |
| gameplayMode | single-player ⓘ |
| genre |
interactive fiction
ⓘ
science fiction ⓘ |
| hasFeelies | Yes ⓘ |
| hasManual | Yes ⓘ |
| inputMethod | parser-based text input ⓘ |
| inspiration | Ronald Reagan-era American politics ⓘ |
| language | English ⓘ |
| mainCharacterType | sentient computer ⓘ |
| mediaType | text adventure ⓘ |
| notableFor |
early use of a sentient computer as player character
ⓘ
minimal traditional puzzle structure ⓘ strong political narrative ⓘ |
| originalReleaseFormat | floppy disk ⓘ |
| perspective | text-based ⓘ |
| platform |
Amiga
NERFINISHED
ⓘ
Apple II NERFINISHED ⓘ Atari 8-bit family NERFINISHED ⓘ Atari ST NERFINISHED ⓘ Commodore 64 NERFINISHED ⓘ IBM PC compatible ⓘ Macintosh NERFINISHED ⓘ TRS-80 Color Computer NERFINISHED ⓘ |
| protagonist | PRISM NERFINISHED ⓘ |
| protagonistFullName | PRISM (Perelman–Reed Intelligent Simulation Model) NERFINISHED ⓘ |
| publisher | Infocom NERFINISHED ⓘ |
| publisherLabel | Infocom interactive fiction NERFINISHED ⓘ |
| releaseYear | 1985 ⓘ |
| series | Infocom interactive fiction canon ⓘ |
| setting | fictional city of Rockvil ⓘ |
| theme |
dystopian future
ⓘ
ethics of artificial intelligence ⓘ philosophy ⓘ politics ⓘ social commentary ⓘ |
| titleOrigin | line from William Wordsworth’s poem "The Prelude" ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: A Mind Forever Voyaging Description of subject: A Mind Forever Voyaging is a pioneering 1985 interactive fiction game by Infocom that explores political and philosophical themes through the perspective of a sentient computer.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.