KISS principle
E426640
The KISS principle is a design and problem-solving guideline that advocates keeping systems and solutions as simple as possible to improve clarity, reliability, and maintainability.
All labels observed (1)
| Label | Occurrences |
|---|---|
| KISS principle canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T4276349 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: KISS principle Context triple: [DRY principle, relatedTo, KISS principle]
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A.
DRY principle
The DRY (Don't Repeat Yourself) principle is a software development guideline that emphasizes reducing repetition by centralizing logic and data to improve maintainability and reduce errors.
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B.
Single Responsibility Principle
The Single Responsibility Principle is a core object-oriented design guideline stating that a class or module should have only one reason to change, meaning it should be responsible for just a single, well-defined functionality.
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C.
Liskov Substitution Principle
The Liskov Substitution Principle is an object-oriented design rule stating that objects of a superclass should be replaceable with objects of a subclass without altering the correctness of a program.
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D.
Dependency Inversion Principle
The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
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E.
Linus’s Law
Linus’s Law is the open-source software development principle that “given enough eyeballs, all bugs are shallow,” emphasizing the power of many reviewers to quickly find and fix defects.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: KISS principle Target entity description: The KISS principle is a design and problem-solving guideline that advocates keeping systems and solutions as simple as possible to improve clarity, reliability, and maintainability.
-
A.
DRY principle
The DRY (Don't Repeat Yourself) principle is a software development guideline that emphasizes reducing repetition by centralizing logic and data to improve maintainability and reduce errors.
-
B.
Single Responsibility Principle
The Single Responsibility Principle is a core object-oriented design guideline stating that a class or module should have only one reason to change, meaning it should be responsible for just a single, well-defined functionality.
-
C.
Liskov Substitution Principle
The Liskov Substitution Principle is an object-oriented design rule stating that objects of a superclass should be replaceable with objects of a subclass without altering the correctness of a program.
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D.
Dependency Inversion Principle
The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
-
E.
Linus’s Law
Linus’s Law is the open-source software development principle that “given enough eyeballs, all bugs are shallow,” emphasizing the power of many reviewers to quickly find and fix defects.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
design principle
ⓘ
engineering principle ⓘ problem-solving guideline ⓘ software engineering principle ⓘ |
| abbreviationOf | Keep It Simple, Stupid NERFINISHED ⓘ |
| alternativeName |
Keep It Short and Simple
NERFINISHED
ⓘ
Keep It Simple and Straightforward ⓘ Keep It Simple, Silly NERFINISHED ⓘ |
| appliesTo |
business processes
ⓘ
communication ⓘ documentation ⓘ problem solving ⓘ product design ⓘ project management ⓘ software design ⓘ systems engineering ⓘ user interface design ⓘ |
| associatedWith | Kelly Johnson NERFINISHED ⓘ |
| benefit |
better readability
ⓘ
easier maintenance ⓘ easier testing ⓘ faster onboarding of new team members ⓘ reduced risk of defects ⓘ |
| category |
design guidelines
ⓘ
software engineering concepts ⓘ |
| discourages |
overly complex architectures
ⓘ
unnecessary features ⓘ |
| emphasizes | simplicity ⓘ |
| encourages |
avoiding overengineering
ⓘ
designs that are easy to modify ⓘ designs that are easy to understand ⓘ |
| fullName | Keep It Simple, Stupid NERFINISHED ⓘ |
| goal |
improve clarity
ⓘ
improve maintainability ⓘ improve reliability ⓘ |
| hasAcronym | KISS NERFINISHED ⓘ |
| mainIdea | systems work best when they are kept simple rather than made complex ⓘ |
| opposes | unnecessary complexity ⓘ |
| originatedIn | United States Navy NERFINISHED ⓘ |
| originatedInField | military engineering ⓘ |
| relatedTo |
Occam's razor
NERFINISHED
ⓘ
YAGNI ⓘ lean thinking ⓘ minimalism ⓘ simplicity principle ⓘ |
| timePeriod | 1960s ⓘ |
| usedIn |
DevOps practices
ⓘ
agile software development ⓘ startup product development ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: KISS principle Description of subject: The KISS principle is a design and problem-solving guideline that advocates keeping systems and solutions as simple as possible to improve clarity, reliability, and maintainability.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.