Kriegsspiel wargaming

E421138

Kriegsspiel wargaming is a 19th-century Prussian military simulation game that used detailed maps, rules, and umpires to train officers in realistic battlefield decision-making.

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Label Occurrences
Kriegsspiel wargaming canonical 1

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Statements (50)

Predicate Object
instanceOf Prussian military training tool
military wargame
training simulation
aimedAt improving command judgment
realistic battlefield decision-making
testing tactical doctrines
training staff work
countryOfOrigin Prussia
surface form: Kingdom of Prussia
developedIn 19th century
educationalDomain military science
operational art
staff procedures
tactics
feature hidden information for opposing sides
probabilistic combat outcomes
realistic movement rates
terrain effects on movement and combat
time-sequenced turns
genre wargame
hasComponent blocks or pieces representing units
detailed topographical maps
fog-of-war mechanisms
rigid rules system
tables for movement and combat resolution
umpires
written orders from players
influenced modern military wargaming
operational-level board wargames
professional wargaming practices
tabletop wargames
influencedBy Napoleonic Wars
notableFor early use of fog-of-war in games
formalized rules for military simulation
systematic use of maps in training
primaryUsers German General Staff
Prussian Army
requires adjudication by umpires
written orders from players to units
simulates 19th-century battles
artillery operations
cavalry operations
command and control
infantry operations
land warfare
logistical constraints
usedFor battlefield decision-making practice
officer training
operational planning training
staff officer education
tactical training

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Prussian General Staff developed Kriegsspiel wargaming