Fundamentals of Interactive Computer Graphics
E187543
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Fundamentals of Interactive Computer Graphics canonical | 1 |
| Principles of Interactive Computer Graphics | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1645132 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Fundamentals of Interactive Computer Graphics Context triple: [James D. Foley, notableWork, Fundamentals of Interactive Computer Graphics]
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A.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
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B.
Onyx visualization systems
Onyx visualization systems are high-performance graphics supercomputers from SGI designed for advanced 3D visualization, simulation, and scientific computing applications.
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C.
ACM SIGGRAPH
ACM SIGGRAPH is a leading international professional organization and conference series focused on computer graphics and interactive techniques.
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D.
ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications is a peer-reviewed scholarly journal published by the Association for Computing Machinery that focuses on research in multimedia systems, content processing, networking, and interactive applications.
-
E.
The Science of Computing
"The Science of Computing" is a foundational work by Peter J. Denning that explores the principles, theory, and practice underlying computer science as a scientific discipline.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Fundamentals of Interactive Computer Graphics Target entity description: Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
A.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
B.
Onyx visualization systems
Onyx visualization systems are high-performance graphics supercomputers from SGI designed for advanced 3D visualization, simulation, and scientific computing applications.
-
C.
ACM SIGGRAPH
ACM SIGGRAPH is a leading international professional organization and conference series focused on computer graphics and interactive techniques.
-
D.
ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications is a peer-reviewed scholarly journal published by the Association for Computing Machinery that focuses on research in multimedia systems, content processing, networking, and interactive applications.
-
E.
The Science of Computing
"The Science of Computing" is a foundational work by Peter J. Denning that explores the principles, theory, and practice underlying computer science as a scientific discipline.
- F. None of above. chosen
Statements (30)
| Predicate | Object |
|---|---|
| instanceOf |
computer graphics textbook
ⓘ
non-fiction book ⓘ textbook ⓘ |
| author |
Andries van Dam
ⓘ
James D. Foley ⓘ |
| educationalLevel | university-level ⓘ |
| field |
computer graphics
ⓘ
interactive computer graphics ⓘ |
| focus |
algorithms for interactive graphics
ⓘ
principles of computer graphics ⓘ techniques for interactive visual systems ⓘ |
| genre | academic textbook ⓘ |
| intendedAudience |
computer science students
ⓘ
graduate students ⓘ undergraduate students ⓘ |
| topic |
3D viewing
ⓘ
clipping algorithms ⓘ color models ⓘ display hardware ⓘ geometric transformations ⓘ graphics algorithms ⓘ graphics pipelines ⓘ hidden-surface removal ⓘ interactive visual systems ⓘ raster graphics ⓘ shading ⓘ user interaction techniques ⓘ vector graphics ⓘ |
| use |
course textbook
ⓘ
reference book ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Fundamentals of Interactive Computer Graphics Description of subject: Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.