Fundamentals of Interactive Computer Graphics

E187543

Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.

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Predicate Object
instanceOf computer graphics textbook
non-fiction book
textbook
author Andries van Dam
James D. Foley
educationalLevel university-level
field computer graphics
interactive computer graphics
focus algorithms for interactive graphics
principles of computer graphics
techniques for interactive visual systems
genre academic textbook
intendedAudience computer science students
graduate students
undergraduate students
topic 3D viewing
clipping algorithms
color models
display hardware
geometric transformations
graphics algorithms
graphics pipelines
hidden-surface removal
interactive visual systems
raster graphics
shading
user interaction techniques
vector graphics
use course textbook
reference book

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Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

James D. Foley notableWork Fundamentals of Interactive Computer Graphics
William Newman notableWork Fundamentals of Interactive Computer Graphics
subject surface form: William M. Newman
this entity surface form: Principles of Interactive Computer Graphics