DXIL
E1825247
UNEXPLORED
DXIL is Microsoft's intermediate language for DirectX 12 shaders, serving as a low-level, LLVM-based representation used for GPU shader compilation and execution.
All labels observed (2)
| Label | Occurrences |
|---|---|
| DXIL canonical | 1 |
| DirectX Shader Compiler API | 1 |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
linked to: DXIL