DXIL

E1825247 UNEXPLORED

DXIL is Microsoft's intermediate language for DirectX 12 shaders, serving as a low-level, LLVM-based representation used for GPU shader compilation and execution.

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All labels observed (2)

Label Occurrences
DXIL canonical 1
DirectX Shader Compiler API 1

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

DXC compiler integratesWith DirectX Shader Compiler API
linked to: DXIL