Unity Netcode for GameObjects
E1786448
UNEXPLORED
Unity Netcode for GameObjects is Unity’s first-party networking framework that enables developers to build and synchronize multiplayer gameplay using standard GameObject workflows.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Unity Netcode for GameObjects canonical | 1 |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.