Scrum: The Art of Doing Twice the Work in Half the Time
E1583165
UNEXPLORED
"Scrum: The Art of Doing Twice the Work in Half the Time" is a bestselling business and project management book by Jeff Sutherland that introduces and explains the Scrum framework for improving productivity and efficiency in teams and organizations.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Scrum: The Art of Doing Twice the Work in Half the Time canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T23385094 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Scrum: The Art of Doing Twice the Work in Half the Time Context triple: [Jeff Sutherland, notableWork, Scrum: The Art of Doing Twice the Work in Half the Time]
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A.
Agile Project Management with Scrum
Agile Project Management with Scrum is a foundational book that explains how to apply the Scrum framework to manage and deliver software projects using agile principles.
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B.
Agile Software Development with Scrum
"Agile Software Development with Scrum" is a foundational book that introduced and popularized the Scrum framework for agile software development, outlining its principles, roles, and practices for managing complex projects.
-
C.
Scrum Guide
The Scrum Guide is the official, concise rulebook that defines the framework, roles, events, and artifacts of Scrum for agile product development.
-
D.
Agile Software Development, Principles, Patterns, and Practices
"Agile Software Development, Principles, Patterns, and Practices" is a foundational software engineering book by Robert C. Martin that explains agile methodologies through object-oriented design principles, design patterns, and best practices for building maintainable code.
-
E.
Extreme Programming Explained
Extreme Programming Explained is a foundational book by Kent Beck that introduces and details the principles, practices, and philosophy of the Extreme Programming (XP) agile software development methodology.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Scrum: The Art of Doing Twice the Work in Half the Time Target entity description: "Scrum: The Art of Doing Twice the Work in Half the Time" is a bestselling business and project management book by Jeff Sutherland that introduces and explains the Scrum framework for improving productivity and efficiency in teams and organizations.
-
A.
Agile Project Management with Scrum
Agile Project Management with Scrum is a foundational book that explains how to apply the Scrum framework to manage and deliver software projects using agile principles.
-
B.
Agile Software Development with Scrum
"Agile Software Development with Scrum" is a foundational book that introduced and popularized the Scrum framework for agile software development, outlining its principles, roles, and practices for managing complex projects.
-
C.
Scrum Guide
The Scrum Guide is the official, concise rulebook that defines the framework, roles, events, and artifacts of Scrum for agile product development.
-
D.
Agile Software Development, Principles, Patterns, and Practices
"Agile Software Development, Principles, Patterns, and Practices" is a foundational software engineering book by Robert C. Martin that explains agile methodologies through object-oriented design principles, design patterns, and best practices for building maintainable code.
-
E.
Extreme Programming Explained
Extreme Programming Explained is a foundational book by Kent Beck that introduces and details the principles, practices, and philosophy of the Extreme Programming (XP) agile software development methodology.
- F. None of above. chosen
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.