Ricoh 2C03 PPU
E1415640
UNEXPLORED
The Ricoh 2C03 PPU is a later, enhanced version of Nintendo’s NES picture processing unit designed for use in certain arcade and specialized systems, offering improved video output capabilities.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Ricoh 2C03 PPU canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T20165762 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Ricoh 2C03 PPU Context triple: [Ricoh 2C02 PPU, successorVariant, Ricoh 2C03 PPU]
-
A.
Ricoh 2C02 PPU
The Ricoh 2C02 PPU is the custom picture processing unit that generates the NES’s 2D graphics, including sprites, backgrounds, and color output.
-
B.
Ricoh 2A03
The Ricoh 2A03 is an 8-bit microprocessor derived from the MOS Technology 6502 that powered the Nintendo Entertainment System and integrated both CPU and audio functions.
-
C.
MOS Technology VIC-II
The MOS Technology VIC-II is the video interface chip that powered the Commodore 64’s distinctive graphics and sprite capabilities, making it one of the most iconic home computer graphics processors of the 1980s.
-
D.
Super FX chip
The Super FX chip is a custom coprocessor for the Super Nintendo Entertainment System that enabled advanced 3D graphics and visual effects beyond the console’s native capabilities.
-
E.
Texas Instruments TMS9918-derived VDP
The Texas Instruments TMS9918-derived VDP is a video display processor used in early home computers and game consoles that expanded on the original TMS9918’s tile- and sprite-based graphics capabilities.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Ricoh 2C03 PPU Target entity description: The Ricoh 2C03 PPU is a later, enhanced version of Nintendo’s NES picture processing unit designed for use in certain arcade and specialized systems, offering improved video output capabilities.
-
A.
Ricoh 2C02 PPU
The Ricoh 2C02 PPU is the custom picture processing unit that generates the NES’s 2D graphics, including sprites, backgrounds, and color output.
-
B.
Ricoh 2A03
The Ricoh 2A03 is an 8-bit microprocessor derived from the MOS Technology 6502 that powered the Nintendo Entertainment System and integrated both CPU and audio functions.
-
C.
MOS Technology VIC-II
The MOS Technology VIC-II is the video interface chip that powered the Commodore 64’s distinctive graphics and sprite capabilities, making it one of the most iconic home computer graphics processors of the 1980s.
-
D.
Super FX chip
The Super FX chip is a custom coprocessor for the Super Nintendo Entertainment System that enabled advanced 3D graphics and visual effects beyond the console’s native capabilities.
-
E.
Texas Instruments TMS9918-derived VDP
The Texas Instruments TMS9918-derived VDP is a video display processor used in early home computers and game consoles that expanded on the original TMS9918’s tile- and sprite-based graphics capabilities.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.