Snap! (Build Your Own Blocks)
E13168
Snap! (Build Your Own Blocks) is a visual, block-based programming language and environment designed for advanced users and education, extending Scratch with powerful features like first-class procedures, lists, and continuations.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Snap! (Build Your Own Blocks) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T97017 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Snap! (Build Your Own Blocks) Context triple: [Scratch, influenced, Snap! (Build Your Own Blocks)]
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A.
ScratchJr
ScratchJr is a simplified, block-based visual programming language and app designed to introduce young children to coding and computational thinking through interactive stories and games.
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B.
Scratch programming language
Scratch programming language is a visual, block-based coding environment designed primarily for children and beginners to learn programming concepts through creating interactive stories, games, and animations.
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C.
Microsoft MakeCode
Microsoft MakeCode is a web-based platform for creating and learning to program interactive projects using block-based and JavaScript coding, often for microcontrollers and educational devices.
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D.
MIT App Inventor
MIT App Inventor is a visual, block-based programming environment that enables users—especially beginners and students—to create mobile applications for Android (and increasingly other platforms) without needing traditional coding experience.
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E.
LEGO Mindstorms extension
LEGO Mindstorms extension is an add-on for the Scratch programming environment that enables users to control and program LEGO Mindstorms robots through visual code blocks.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Snap! (Build Your Own Blocks) Target entity description: Snap! (Build Your Own Blocks) is a visual, block-based programming language and environment designed for advanced users and education, extending Scratch with powerful features like first-class procedures, lists, and continuations.
-
A.
ScratchJr
ScratchJr is a simplified, block-based visual programming language and app designed to introduce young children to coding and computational thinking through interactive stories and games.
-
B.
Scratch programming language
Scratch programming language is a visual, block-based coding environment designed primarily for children and beginners to learn programming concepts through creating interactive stories, games, and animations.
-
C.
Microsoft MakeCode
Microsoft MakeCode is a web-based platform for creating and learning to program interactive projects using block-based and JavaScript coding, often for microcontrollers and educational devices.
-
D.
MIT App Inventor
MIT App Inventor is a visual, block-based programming environment that enables users—especially beginners and students—to create mobile applications for Android (and increasingly other platforms) without needing traditional coding experience.
-
E.
LEGO Mindstorms extension
LEGO Mindstorms extension is an add-on for the Scratch programming environment that enables users to control and program LEGO Mindstorms robots through visual code blocks.
- F. None of above. chosen
Statements (94)
| Predicate | Object |
|---|---|
| instanceOf |
block-based programming environment
ⓘ
educational programming language ⓘ visual programming language ⓘ |
| basedOn |
Scratch programming language
ⓘ
surface form:
Scratch
|
| extends |
Scratch programming language
ⓘ
surface form:
Scratch
|
| hasFeature |
block inheritance
ⓘ
block prototyping ⓘ custom blocks ⓘ first-class blocks ⓘ first-class commands ⓘ first-class continuations ⓘ first-class continuations enabling advanced control abstractions ⓘ first-class continuations enabling advanced control flow ⓘ first-class continuations enabling backtracking ⓘ first-class continuations enabling coroutines-like behavior ⓘ first-class continuations enabling non-local exits ⓘ first-class continuations with CALL/CC-style blocks ⓘ first-class costumes ⓘ first-class lists ⓘ first-class lists as data structures ⓘ first-class lists enabling complex data structures ⓘ first-class lists enabling functional-style programming ⓘ first-class lists enabling list processing ⓘ first-class lists of lists ⓘ first-class predicates ⓘ first-class procedures ⓘ first-class procedures enabling anonymous functions ⓘ first-class procedures enabling closures ⓘ first-class procedures enabling custom control flow blocks ⓘ first-class procedures enabling custom control structures ⓘ first-class procedures enabling functional-style programming ⓘ first-class procedures enabling higher-order event handlers ⓘ first-class procedures enabling higher-order list operations ⓘ first-class procedures enabling higher-order programming ⓘ first-class procedures enabling lexical scoping ⓘ first-class procedures enabling map/filter/reduce patterns ⓘ first-class procedures enabling recursion ⓘ first-class procedures enabling user-defined IoT projects ⓘ first-class procedures enabling user-defined actor models ⓘ first-class procedures enabling user-defined animations ⓘ first-class procedures enabling user-defined art projects ⓘ first-class procedures enabling user-defined blocks ⓘ first-class procedures enabling user-defined commands ⓘ first-class procedures enabling user-defined constraint programming constructs ⓘ first-class procedures enabling user-defined continuation-passing style ⓘ first-class procedures enabling user-defined control abstractions ⓘ first-class procedures enabling user-defined control operators ⓘ first-class procedures enabling user-defined control structures for concurrency ⓘ first-class procedures enabling user-defined data abstractions ⓘ first-class procedures enabling user-defined data analysis projects ⓘ first-class procedures enabling user-defined dataflow systems ⓘ first-class procedures enabling user-defined domain-specific languages ⓘ first-class procedures enabling user-defined educational tools ⓘ first-class procedures enabling user-defined event-driven patterns ⓘ first-class procedures enabling user-defined functional abstractions ⓘ first-class procedures enabling user-defined games ⓘ first-class procedures enabling user-defined higher-order blocks ⓘ first-class procedures enabling user-defined interactive applications ⓘ first-class procedures enabling user-defined interactive stories ⓘ first-class procedures enabling user-defined interpreters ⓘ first-class procedures enabling user-defined iteration patterns ⓘ first-class procedures enabling user-defined learning algorithms ⓘ first-class procedures enabling user-defined list operations ⓘ first-class procedures enabling user-defined logic programming constructs ⓘ first-class procedures enabling user-defined machine learning experiments ⓘ first-class procedures enabling user-defined message-passing systems ⓘ first-class procedures enabling user-defined monadic patterns ⓘ first-class procedures enabling user-defined music projects ⓘ first-class procedures enabling user-defined object systems ⓘ first-class procedures enabling user-defined optimization strategies ⓘ first-class procedures enabling user-defined physical computing projects ⓘ first-class procedures enabling user-defined predicates ⓘ first-class procedures enabling user-defined reactive systems ⓘ first-class procedures enabling user-defined recursion patterns ⓘ first-class procedures enabling user-defined reporters ⓘ first-class procedures enabling user-defined robotics control ⓘ first-class procedures enabling user-defined search strategies ⓘ first-class procedures enabling user-defined sensor-based projects ⓘ first-class procedures enabling user-defined simulation models ⓘ first-class procedures enabling user-defined simulations ⓘ first-class procedures enabling user-defined state machines ⓘ first-class procedures enabling user-defined stream processing ⓘ first-class procedures enabling user-defined visualization tools ⓘ first-class procedures enabling user-defined visualizations ⓘ first-class procedures enabling user-defined web applications ⓘ first-class procedures with multiple inputs ⓘ first-class reporters ⓘ first-class rings (code as data) ⓘ first-class scripts ⓘ first-class sounds ⓘ first-class sprites ⓘ first-class variables ⓘ higher-order functions ⓘ recursion support ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Snap! (Build Your Own Blocks) Description of subject: Snap! (Build Your Own Blocks) is a visual, block-based programming language and environment designed for advanced users and education, extending Scratch with powerful features like first-class procedures, lists, and continuations.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.