“Metalogue: About Games and Being Serious”
E1171548
UNEXPLORED
“Metalogue: About Games and Being Serious” is an essay by Gregory Bateson written as a playful parent–child dialogue that explores the nature of games, communication, and seriousness within his broader work on systems and cybernetics.
All labels observed (1)
| Label | Occurrences |
|---|---|
| “Metalogue: About Games and Being Serious” canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T15687804 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: “Metalogue: About Games and Being Serious” Context triple: [Steps to an Ecology of Mind, hasPart, “Metalogue: About Games and Being Serious”]
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A.
Critical Play: Radical Game Design
Critical Play: Radical Game Design is a foundational book by Mary Flanagan that explores how games can be designed and used as tools for social critique, activism, and cultural reflection.
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B.
"Simplicity and Complexity in Games of the Intellect"
"Simplicity and Complexity in Games of the Intellect" is a scholarly work by ecologist Lawrence B. Slobodkin that explores how simple rules and concepts can give rise to complex patterns in science and intellectual inquiry.
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C.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
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D.
Values at Play in Digital Games
Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
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E.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: “Metalogue: About Games and Being Serious” Target entity description: “Metalogue: About Games and Being Serious” is an essay by Gregory Bateson written as a playful parent–child dialogue that explores the nature of games, communication, and seriousness within his broader work on systems and cybernetics.
-
A.
Critical Play: Radical Game Design
Critical Play: Radical Game Design is a foundational book by Mary Flanagan that explores how games can be designed and used as tools for social critique, activism, and cultural reflection.
-
B.
"Simplicity and Complexity in Games of the Intellect"
"Simplicity and Complexity in Games of the Intellect" is a scholarly work by ecologist Lawrence B. Slobodkin that explores how simple rules and concepts can give rise to complex patterns in science and intellectual inquiry.
-
C.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
-
D.
Values at Play in Digital Games
Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
-
E.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.