Values at Play in Digital Games
E1093688
UNEXPLORED
Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Values at Play in Digital Games canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T14321572 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Values at Play in Digital Games Context triple: [Mary Flanagan, notableWork, Values at Play in Digital Games]
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A.
"Simplicity and Complexity in Games of the Intellect"
"Simplicity and Complexity in Games of the Intellect" is a scholarly work by ecologist Lawrence B. Slobodkin that explores how simple rules and concepts can give rise to complex patterns in science and intellectual inquiry.
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B.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
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C.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
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D.
The Dots and Boxes Game: Sophisticated Child's Play
"The Dots and Boxes Game: Sophisticated Child's Play" is a mathematical analysis of the classic pencil-and-paper game Dots and Boxes, exploring its underlying combinatorial game theory and advanced strategies.
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E.
Rules, Games, and Common-Pool Resources
"Rules, Games, and Common-Pool Resources" is a scholarly work that uses game theory and institutional analysis to explain how communities can successfully self-govern shared resources without relying solely on markets or centralized authorities.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Values at Play in Digital Games Target entity description: Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
-
A.
"Simplicity and Complexity in Games of the Intellect"
"Simplicity and Complexity in Games of the Intellect" is a scholarly work by ecologist Lawrence B. Slobodkin that explores how simple rules and concepts can give rise to complex patterns in science and intellectual inquiry.
-
B.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
-
C.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
-
D.
The Dots and Boxes Game: Sophisticated Child's Play
"The Dots and Boxes Game: Sophisticated Child's Play" is a mathematical analysis of the classic pencil-and-paper game Dots and Boxes, exploring its underlying combinatorial game theory and advanced strategies.
-
E.
Rules, Games, and Common-Pool Resources
"Rules, Games, and Common-Pool Resources" is a scholarly work that uses game theory and institutional analysis to explain how communities can successfully self-govern shared resources without relying solely on markets or centralized authorities.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.