Yume Kōjō
E1023039
Yume Kōjō was a Japanese media and events franchise created by Fuji Television, best known for inspiring the video game Yume Kōjō: Doki Doki Panic, which later became the basis for Super Mario Bros. 2 outside Japan.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Yume Kōjō canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T13109921 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Yume Kōjō Context triple: [Yume Kōjō: Doki Doki Panic, franchise, Yume Kōjō]
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A.
Kodai-in
Kodai-in, better known as Nene, was the principal wife of Toyotomi Hideyoshi and a prominent noblewoman who later became a respected Buddhist nun and patron of temples in Japan’s late Sengoku period.
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B.
Zuihoden
Zuihoden is an ornate mausoleum in Sendai, Japan, built as the resting place of the powerful feudal lord Date Masamune and known for its richly decorated Momoyama-style architecture.
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C.
Shoin Jinja
Shoin Jinja is a Shinto shrine in Tokyo dedicated to the influential late-Edo period thinker and educator Yoshida Shōin.
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D.
Yumedono (Hall of Dreams)
Yumedono (Hall of Dreams) is a renowned octagonal hall within the Hōryū-ji temple complex in Nara, Japan, celebrated for its historic Buddhist statues and association with Prince Shōtoku.
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E.
Asuka-dera
Asuka-dera is one of Japan’s oldest Buddhist temples, located in the Asuka area of Nara Prefecture and renowned for its early Asuka-period architecture and historic bronze Buddha statue.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Yume Kōjō Target entity description: Yume Kōjō was a Japanese media and events franchise created by Fuji Television, best known for inspiring the video game Yume Kōjō: Doki Doki Panic, which later became the basis for Super Mario Bros. 2 outside Japan.
-
A.
Kodai-in
Kodai-in, better known as Nene, was the principal wife of Toyotomi Hideyoshi and a prominent noblewoman who later became a respected Buddhist nun and patron of temples in Japan’s late Sengoku period.
-
B.
Zuihoden
Zuihoden is an ornate mausoleum in Sendai, Japan, built as the resting place of the powerful feudal lord Date Masamune and known for its richly decorated Momoyama-style architecture.
-
C.
Shoin Jinja
Shoin Jinja is a Shinto shrine in Tokyo dedicated to the influential late-Edo period thinker and educator Yoshida Shōin.
-
D.
Yumedono (Hall of Dreams)
Yumedono (Hall of Dreams) is a renowned octagonal hall within the Hōryū-ji temple complex in Nara, Japan, celebrated for its historic Buddhist statues and association with Prince Shōtoku.
-
E.
Asuka-dera
Asuka-dera is one of Japan’s oldest Buddhist temples, located in the Asuka area of Nara Prefecture and renowned for its early Asuka-period architecture and historic bronze Buddha statue.
- F. None of above. chosen
Statements (33)
| Predicate | Object |
|---|---|
| instanceOf |
Japanese media franchise
ⓘ
events franchise ⓘ |
| associatedWith |
Famicom Disk System
NERFINISHED
ⓘ
Nintendo NERFINISHED ⓘ |
| basedOn | promotional campaign by Fuji Television ⓘ |
| countryOfOrigin | Japan ⓘ |
| creator | Fuji Television NERFINISHED ⓘ |
| genre | media-mix project ⓘ |
| hasCulturalImpact | connection to the Super Mario series ⓘ |
| hasMediaType |
live events
ⓘ
merchandise ⓘ television programming ⓘ |
| hasPart | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| hasTitleInLanguage | 夢工場 ⓘ |
| industry |
live events
ⓘ
television ⓘ |
| influenced | Super Mario Bros. 2 (international version) NERFINISHED ⓘ |
| inspiredWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| inUniverseWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| languageOfWorkOrName | Japanese ⓘ |
| notableAspect | cross-promotion between television and video games ⓘ |
| notableFor |
being the conceptual basis for Super Mario Bros. 2 outside Japan
ⓘ
inspiring the video game Yume Kōjō: Doki Doki Panic ⓘ |
| notableWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| operator | Fuji Television NERFINISHED ⓘ |
| originalNetwork | Fuji Television NERFINISHED ⓘ |
| platformFor | video game tie-ins ⓘ |
| publisher | Fuji Television NERFINISHED ⓘ |
| titleLanguage | ja ⓘ |
| transliteration |
Yume Kojo
NERFINISHED
ⓘ
Yume Koujou NERFINISHED ⓘ |
| usedFor |
cross-media marketing
ⓘ
promotional events ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Yume Kōjō Description of subject: Yume Kōjō was a Japanese media and events franchise created by Fuji Television, best known for inspiring the video game Yume Kōjō: Doki Doki Panic, which later became the basis for Super Mario Bros. 2 outside Japan.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.