Dungeon Master's Guide (4th Edition)
GPTKB entity
Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:role-playing_game
|
gptkbp:author |
gptkb:Mike_Mearls
|
gptkbp:contains |
magic items
world-building advice monster statistics rules for creating adventures guidelines for running campaigns |
gptkbp:cover_artist |
gptkb:Sam_Wood
|
gptkbp:format |
hardcover
|
gptkbp:genre |
gptkb:fantasy
|
https://www.w3.org/2000/01/rdf-schema#label |
Dungeon Master's Guide (4th Edition)
|
gptkbp:illustrator |
Jeremy Jarvis
|
gptkbp:isbn |
978-0-7869-4852-0
|
gptkbp:language |
English
|
gptkbp:pages |
320
|
gptkbp:part_of |
gptkb:Dungeons_&_Dragons
|
gptkbp:predecessor |
gptkb:Dungeon_Master's_Guide_(3.5_Edition)
|
gptkbp:publication_year |
gptkb:2008
|
gptkbp:published_by |
gptkb:Wizards_of_the_Coast
|
gptkbp:successor |
gptkb:Dungeon_Master's_Guide_(5th_Edition)
|
gptkbp:system |
gptkb:Dungeons_&_Dragons_4th_Edition
|
gptkbp:table_of_contents |
gptkb:character_development
gptkb:treasure_hunting gptkb:magic_system conflict resolution adventure hooks player engagement pacing world-building tools character arcs player feedback thematic elements character motivations game balance campaign settings encounters world lore campaign management storytelling techniques character creation player roles adventure design game mastering tips game mechanics overview game session structure player advice session planning session zero rules for combat adventure pacing campaign themes game rules overview NPC creation adventure types |
gptkbp:target_audience |
Dungeon Masters
|
gptkbp:bfsParent |
gptkb:Dungeons_&_Dragons:_Dungeon_Master's_Guide
gptkb:Dungeon_Master's_Guide_(3rd_Edition) |
gptkbp:bfsLayer |
7
|