Dragon Age: Inquisition multiplayer
GPTKB entity
Statements (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game mode
|
gptkbp:allows |
strategic gameplay
character customization |
gptkbp:compatibleWith |
DLC_content
|
gptkbp:criticism |
microtransaction model
|
gptkbp:developedBy |
gptkb:BioWare
|
gptkbp:features |
cooperative gameplay
daily challenges character interactions unique abilities dynamic events character classes from single-player randomly generated maps |
gptkbp:has |
community events
community challenges in-game currency microtransactions character progression community-driven content seasonal content loot system enemy bosses cross-platform elements |
gptkbp:includes |
character roles
special events various character classes loot chests enemy factions |
gptkbp:influenced |
player feedback
player choices previous_Dragon_Age_games |
gptkbp:is_a_celebration_of |
gameplay mechanics
|
gptkbp:is_available_in |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:PlayStation_4 multiple languages digital distribution platforms Origin platform |
gptkbp:is_designed_to |
team play
cooperative strategies |
gptkbp:is_known_for |
team synergy
immersive environments rich storytelling |
gptkbp:is_part_of |
Dragon Age franchise
role-playing game genre multiplayer gaming trend Dragon_Age_lore |
gptkbp:is_recognized_for |
art design
|
gptkbp:is_supported_by |
fan community
post-launch updates |
gptkbp:offers |
missions
|
gptkbp:partOf |
gptkb:Dragon_Age:_Inquisition
|
gptkbp:releasedIn |
November 18, 2014
|
gptkbp:setIn |
Thedas
|
gptkbp:supports |
up to four players
|