Statements (113)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:armor
|
gptkbp:associated_with |
gptkb:Doom_franchise
|
gptkbp:contains |
gptkb:Argent_energy
a HUD |
gptkbp:cultural_symbol |
video gaming
|
gptkbp:customization_options |
modifications
|
gptkbp:depicted_in |
sentient
|
gptkbp:designed_for |
combat against demons
|
gptkbp:element |
Doom's narrative
|
gptkbp:enhances |
mobility
reflexes |
gptkbp:features |
gptkb:advanced_technology
gptkb:shield self-repairing technology |
gptkbp:has |
aesthetic design
a unique design |
https://www.w3.org/2000/01/rdf-schema#label |
Doom Slayer's Suit
|
gptkbp:is |
a symbol of power
upgradable highly customizable recognized by fans a subject of academic research influential in gaming culture featured in promotional materials featured in merchandise often featured in promotional events a subject of community events a subject of fan theories a part of the character's evolution a part of the character's legacy a subject of cosplay associated with the character's backstory often referenced in other media often depicted in fan art often discussed in gaming forums part of the lore often featured in fan fiction a key element in the narrative a representation of resilience a source of lore often featured in trailers often referenced in game reviews a symbol of the fight against evil integral to gameplay mechanics a part of the character's identity a part of the game's aesthetic a part of the game's legacy a part of the game's mechanics a subject of analysis in gaming studies sought after by players a subject of speculation among fans often depicted in action figures a central element in gameplay a focal point in cutscenes a key element in the gameplay experience a key feature in the series' marketing a part of the franchise's identity a part of the game's universe a representation of the player's empowerment a representation of the player's journey a representation of the player's power a representation of the player's struggle a symbol of the franchise's success iconic in video games often analyzed for its design often featured in documentaries about gaming. often upgraded throughout the game |
gptkbp:is_a_key_component_of |
Doom gameplay
|
gptkbp:is_a_representation_of |
the fight against evil
|
gptkbp:is_a_subject_of |
gptkb:analysis
|
gptkbp:is_a_symbol_of |
gptkb:power
|
gptkbp:is_associated_with |
gptkb:Doom_franchise
violence |
gptkbp:is_designed_for |
combat
demon slaying |
gptkbp:is_designed_to |
intimidate enemies
|
gptkbp:is_effective_against |
gptkb:Demon
|
gptkbp:is_enhanced_by |
gptkb:runes
|
gptkbp:is_equipped_with |
gptkb:BFG_9000
gptkb:Hook gptkb:weapons gptkb:food_chain |
gptkbp:is_featured_in |
gptkb:Doom_(2016)
gptkb:Doom_Eternal gptkb:Doom_comic_series Doom merchandise |
gptkbp:is_influenced_by |
gptkb:science_fiction
|
gptkbp:is_known_for |
brutal efficiency
high mobility iconic look its lore |
gptkbp:is_often_compared_to |
other video game armors
|
gptkbp:is_often_depicted_as |
gptkb:weapons
indestructible |
gptkbp:is_often_featured_in |
fan art
|
gptkbp:is_often_seen_in |
iconic weapons
|
gptkbp:is_part_of |
Doom Slayer's lore
Doom Slayer's arsenal Doom Slayer's identity |
gptkbp:is_recognized_by |
gptkb:fans
|
gptkbp:key_feature |
Doom's gameplay mechanics
Doom multiplayer |
gptkbp:made_of |
durable materials
|
gptkbp:operated_by |
energy sources
|
gptkbp:product |
gptkb:research
|
gptkbp:provides |
enhanced strength
damage resistance increased speed |
gptkbp:upgrades |
gptkb:collectibles
new technology |
gptkbp:worn_by |
gptkb:Doom_Slayer
|
gptkbp:bfsParent |
gptkb:Doom_Eternal
|
gptkbp:bfsLayer |
5
|