Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:television_series
|
gptkbp:adds |
new lore
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:enhances |
gameplay experience
|
gptkbp:features |
new missions
new weapons new enemies Doom Eternal's marketing campaign Doom Eternal's online presence |
gptkbp:game_components |
Doom Eternal's overall experience
|
https://www.w3.org/2000/01/rdf-schema#label |
Doom Eternal's season pass
|
gptkbp:includes |
gptkb:Doom_Eternal's_collector's_edition
additional content new challenges new multiplayer modes |
gptkbp:is_a_way_to |
monetize content
|
gptkbp:is_aimed_at |
competitive players
single-player mode |
gptkbp:is_associated_with |
gptkb:Doom_franchise
|
gptkbp:is_available_for |
digital download
purchase |
gptkbp:is_available_on |
gptkb:multiple_platforms
various retailers $29.99 |
gptkbp:is_compatible_with |
Doom Eternal base game
|
gptkbp:is_designed_for |
Doom fans
|
gptkbp:is_designed_to |
extend gameplay
reward players keep the game fresh enhance replayability provide value to players |
gptkbp:is_expected_to |
boost sales
attract new players generate revenue increase player engagement |
gptkbp:is_linked_to |
Doom Eternal's community events
Doom Eternal's critical reception Doom Eternal's success |
gptkbp:is_part_of |
gptkb:Doom_Eternal
gptkb:Doom_Eternal_Deluxe_Edition post-launch support Doom Eternal's expansion plans Doom Eternal's future updates Doom Eternal's legacy Doom Eternal's player retention strategy Doom Eternal's roadmap seasonal content strategy |
gptkbp:is_supported_by |
community feedback
|
gptkbp:marketed_as |
premium content
|
gptkbp:marketing_strategy |
long-term engagement
|
gptkbp:offers |
exclusive skins
|
gptkbp:participated_in |
E3 2019
|
gptkbp:provides_access_to |
two campaign expansions
|
gptkbp:published_by |
gptkb:Bethesda_Softworks
|
gptkbp:released |
March 20, 2020
|
gptkbp:was_a_response_to |
market trends
player demand |
gptkbp:bfsParent |
gptkb:Doom_Eternal:_The_Ancient_Gods
|
gptkbp:bfsLayer |
4
|