gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Argonaut_Engine
gptkb:Virgin_Interactive_Entertainment
|
gptkbp:art_style
|
stylized realism
|
gptkbp:awards
|
gptkb:Best_Action_Game
gptkb:Best_Audio_Design
gptkb:Best_Game_Direction
|
gptkbp:character
|
gptkb:Dr._Samuel_Hayden
gptkb:The_Icon_of_Sin
gptkb:Doom_Slayer
gptkb:Vega
|
gptkbp:composer
|
gptkb:Mick_Gordon
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:dlc
|
gptkb:The_Ancient_Gods_–_Part_One
gptkb:The_Ancient_Gods_–_Part_Two
|
gptkbp:engine
|
gptkb:id_Tech_7
|
gptkbp:game_engine
|
gptkb:id_Tech_7
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:power-ups
gptkb:multiplayer_modes
gptkb:museum
boss battles
platforming
environmental hazards
environmental storytelling
multiplayer maps
weapon customization
difficulty settings
enemy variety
skill tree
enemy AI
secret areas
upgrade system
checkpoint system
fast-paced combat
combat puzzles
dash mechanic
glory kills
weapon wheel
modification system
|
gptkbp:game_type
|
gptkb:video_game
single-player campaign
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
Doom (2019)
|
gptkbp:influenced_by
|
gptkb:Doom_3
gptkb:Doom_II:_Hell_on_Earth
gptkb:Doom_(1993)
|
gptkbp:main_character
|
gptkb:Doom_Slayer
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
gptkb:Battlemode
cross-platform play
|
gptkbp:narrative_theme
|
demonic invasion
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:release_date
|
March 20, 2019
|
gptkbp:release_platform
|
gptkb:musician
gptkb:PC
gptkb:Xbox_One
P S4
|
gptkbp:sequel
|
gptkb:Doom_(2016)
|
gptkbp:series
|
gptkb:Doom
|
gptkbp:setting
|
gptkb:Mars
gptkb:organization
|