gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gptkb:comic_book
|
gptkbp:awards
|
nominated for several awards
|
gptkbp:character_customization
|
gptkb:theorem
|
gptkbp:combat_system
|
high
real-time
|
gptkbp:conservation_status
|
gptkb:theorem
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developed_by
|
gptkb:Gunfire_Games
|
gptkbp:difficulty
|
adjustable
|
gptkbp:dlc
|
gptkb:Argul's_Tomb
gptkb:The_Demon_Lord_Belial
gptkb:The_Abyssal_Forge
|
gptkbp:enemy
|
diverse
|
gptkbp:environment
|
open world
|
gptkbp:features
|
role-playing elements
|
gptkbp:fighting_style
|
combo system
|
gptkbp:first_released
|
August 14, 2012
|
gptkbp:follows_character
|
gptkb:Death
|
gptkbp:fought_in
|
challenging
|
gptkbp:game_engine
|
Vigil's proprietary engine
|
gptkbp:game_length
|
20-30 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
expansive
|
gptkbp:genre
|
action-adventure
|
gptkbp:has_ability
|
gptkb:theorem
|
https://www.w3.org/2000/01/rdf-schema#label
|
Darksiders II Deathinitive Edition
|
gptkbp:includes
|
improved performance
remastered graphics
|
gptkbp:influenced_by
|
gptkb:deity
Christian mythology
|
gptkbp:loot_system
|
gptkb:theorem
|
gptkbp:main_character
|
gptkb:Death
|
gptkbp:multiplayer
|
gptkb:theorem
|
gptkbp:narrative_style
|
gptkb:film
redemption
|
gptkbp:number_of_teams
|
gptkb:theorem
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:predecessor
|
gptkb:Darksiders_III
|
gptkbp:published_by
|
gptkb:THQ_Nordic
|
gptkbp:puzzles
|
gptkb:theorem
|
gptkbp:rating
|
8.5/10
81/100
|
gptkbp:release_date
|
October 25, 2015
|
gptkbp:release_platform
|
P S4, Xbox One, PC
|
gptkbp:sequel
|
gptkb:Darksiders
|
gptkbp:series
|
gptkb:Darksiders
|
gptkbp:set_in
|
post-apocalyptic world
|
gptkbp:skills
|
gptkb:theorem
|
gptkbp:soundtrack
|
orchestral
|
gptkbp:style_of_play
|
hack and slash
|
gptkbp:voice_actor
|
gptkb:theorem
|
gptkbp:bfsParent
|
gptkb:Darksiders
|
gptkbp:bfsLayer
|
4
|