Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
2 D graphics
|
gptkbp:community |
gptkb:fanbase
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
Cyberstorm Entertainment
|
gptkbp:engine |
proprietary engine
|
gptkbp:expansion_pack |
Cyberstorm Access: Expansion
|
gptkbp:game_features |
gptkb:campaign_mode
community events voice chat interactive environments resource management strategic planning in-game events unit management resource gathering achievements cross-platform play social features player-driven economy environmental effects day-night cycle dynamic weather leaderboards AI opponents character progression crafting system battle scenarios skill trees tutorial mode base building story-driven missions seasonal content AI behavior loot system enemy factions unit types replay system spectator mode tactical combat save system mod support multiplayer tournaments clan support customizable units map editor unit customization unit upgrades dynamic objectives event-driven gameplay diplomacy system scenario editor |
gptkbp:game_mechanics |
turn-based strategy
|
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:genre |
gptkb:strategy
|
https://www.w3.org/2000/01/rdf-schema#label |
Cyberstorm Access
|
gptkbp:influences |
real-time strategy games
|
gptkbp:multiplayer |
gptkb:online_multiplayer
|
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
Cyberstorm Entertainment
|
gptkbp:rating |
T for Teen
|
gptkbp:release_date |
gptkb:1996
|
gptkbp:sequel |
Cyberstorm: The Next Generation
|
gptkbp:series |
Cyberstorm series
|
gptkbp:setting |
futuristic
|
gptkbp:soundtrack |
original soundtrack
|
gptkbp:bfsParent |
gptkb:Yu-Gi-Oh!
|
gptkbp:bfsLayer |
4
|