gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
anime-inspired
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:community_support
|
limited
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:Ninja_Theory
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
|
gptkbp:fan_base
|
small
|
gptkbp:game_engine
|
gptkb:engine
|
gptkbp:game_features
|
team strategy
tournament mode
cross-platform play
online matchmaking
character selection
|
gptkbp:game_length
|
varies
|
gptkbp:game_mechanics
|
gptkb:seasonal_events
community events
team synergy
user-generated content
dynamic environments
VR support
special moves
strategic gameplay
fast-paced action
player feedback
leaderboards
mobile compatibility
focus on teamwork
tutorial mode
combo system
replay system
spectator mode
training mode
clan support
event challenges
map variety
character balance
ultimate attacks
cross-play features
|
gptkbp:game_modes
|
gptkb:collaboration
competitive
single-player
multiplayer
|
gptkbp:gameplay
|
team-based
|
gptkbp:genre
|
gptkb:boxing_match
|
gptkbp:has_ability
|
unique
|
https://www.w3.org/2000/01/rdf-schema#label
|
Cross Assault
|
gptkbp:in-game_items
|
gptkb:none
|
gptkbp:influences
|
gptkb:Street_Fighter_series
team-based shooters
|
gptkbp:main_character
|
diverse
|
gptkbp:merchandise
|
limited
|
gptkbp:mode
|
multiplayer
|
gptkbp:narrative_style
|
minimal
|
gptkbp:platform
|
gptkb:Play_Station_Vita
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:rating
|
60
|
gptkbp:release_date
|
2012-02-14
|
gptkbp:release_platform
|
gptkb:Play_Station_Vita
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
Street Fighter universe
|
gptkbp:soundtrack
|
original compositions
|
gptkbp:sport
|
not prominent
|
gptkbp:updates
|
none post-launch
|
gptkbp:bfsParent
|
gptkb:Street_Fighter_x_Tekken:_Ultimate_Edition
|
gptkbp:bfsLayer
|
6
|