Statements (50)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:allows |
dynamic weather effects
|
gptkbp:developed_by |
gptkb:Criterion_Games
|
gptkbp:enables |
vehicle customization
|
gptkbp:features |
destruction physics
extensive vehicle damage modeling |
gptkbp:first_introduced |
gptkb:Burnout_3:_Takedown
|
gptkbp:has |
modular architecture
a large developer community influenced other game developers a focus on realism a strong emphasis on player experience been updated multiple times |
https://www.w3.org/2000/01/rdf-schema#label |
Criterion Engine
|
gptkbp:integrates_with |
online leaderboards
|
gptkbp:is |
proprietary technology
compatible with various platforms used for racing games used in AAA titles a versatile game engine a benchmark for racing game engines a foundation for future game technologies a key player in the evolution of racing games a key technology for Criterion Games a notable example of game engine development. a part of the gaming industry history a product of the early 2000s gaming era a significant tool for game designers associated with high-quality graphics celebrated for its impact on racing games known for its fluid animations known for its speed and performance often compared to other game engines recognized for its innovative gameplay mechanics used in open-world racing games |
gptkbp:is_enhanced_by |
next-gen graphics technology
|
gptkbp:known_for |
high-speed racing games
|
gptkbp:provides |
AI-driven traffic systems
|
gptkbp:released |
gptkb:2001
|
gptkbp:supports |
cross-platform development
multiplayer gameplay open world environments |
gptkbp:used_in |
gptkb:Need_for_Speed_series
gptkb:Burnout_series |
gptkbp:utilizes |
real-time rendering
|
gptkbp:was |
developed for PC
developed for Play Station 2 developed for Xbox |
gptkbp:bfsParent |
gptkb:Need_for_Speed:_Hot_Pursuit
|
gptkbp:bfsLayer |
4
|