Criterion Engine

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:allows dynamic weather effects
gptkbp:developed_by gptkb:Criterion_Games
gptkbp:enables vehicle customization
gptkbp:features destruction physics
extensive vehicle damage modeling
gptkbp:first_introduced gptkb:Burnout_3:_Takedown
gptkbp:has modular architecture
a large developer community
influenced other game developers
a focus on realism
a strong emphasis on player experience
been updated multiple times
https://www.w3.org/2000/01/rdf-schema#label Criterion Engine
gptkbp:integrates_with online leaderboards
gptkbp:is proprietary technology
compatible with various platforms
used for racing games
used in AAA titles
a versatile game engine
a benchmark for racing game engines
a foundation for future game technologies
a key player in the evolution of racing games
a key technology for Criterion Games
a notable example of game engine development.
a part of the gaming industry history
a product of the early 2000s gaming era
a significant tool for game designers
associated with high-quality graphics
celebrated for its impact on racing games
known for its fluid animations
known for its speed and performance
often compared to other game engines
recognized for its innovative gameplay mechanics
used in open-world racing games
gptkbp:is_enhanced_by next-gen graphics technology
gptkbp:known_for high-speed racing games
gptkbp:provides AI-driven traffic systems
gptkbp:released gptkb:2001
gptkbp:supports cross-platform development
multiplayer gameplay
open world environments
gptkbp:used_in gptkb:Need_for_Speed_series
gptkb:Burnout_series
gptkbp:utilizes real-time rendering
gptkbp:was developed for PC
developed for Play Station 2
developed for Xbox
gptkbp:bfsParent gptkb:Need_for_Speed:_Hot_Pursuit
gptkbp:bfsLayer 4