gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:military_base
|
gptkbp:art_style
|
surrealism
|
gptkbp:character
|
gptkb:Dr._Casper_Darling
gptkb:Jesse_Faden
gptkb:Dylan_Faden
gptkb:Emily_Pope
gptkb:Zachariah_Trench
The Board
Ahti
|
gptkbp:developed_by
|
gptkb:Remedy_Entertainment
|
gptkbp:features
|
gptkb:political_movement
|
gptkbp:follows
|
gptkb:Jesse_Faden
|
gptkbp:game_engine
|
gptkb:Northlight_Engine
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:museum
gptkb:engine
interactive environments
upgrades
boss battles
crafting
dynamic environments
combat
puzzle-solving
stealth
telekinesis
mind control
combat mechanics
character customization
open world
side quests
day-night cycle
dynamic weather
skill trees
real-time events
puzzle mechanics
AI companions
enemy variety
exploration mechanics
fast travel
boss mechanics
narrative choices
stealth mechanics
crafting mechanics
environmental manipulation
narrative mechanics
enemy mechanics
upgrade mechanics
AI companion mechanics
character customization mechanics
collectible mechanics
day-night cycle mechanics
dynamic weather mechanics
fast travel mechanics
interactive environment mechanics
real-time event mechanics
side quest mechanics
skill mechanics
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Control 2
|
gptkbp:influences
|
psychological horror
|
gptkbp:multiplayer
|
gptkb:theorem
|
gptkbp:narrative_style
|
paranormal phenomena
|
gptkbp:number_of_teams
|
gptkb:theorem
|
gptkbp:part_of
|
Control series
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:published_by
|
gptkb:505_Games
|
gptkbp:release_date
|
TBA
|
gptkbp:released_in
|
gptkb:The_Game_Awards_2021
|
gptkbp:sequel
|
gptkb:military_base
|
gptkbp:set_in
|
gptkb:The_Federal_Bureau_of_Control
|
gptkbp:setting
|
gptkb:The_Oldest_House
|
gptkbp:soundtrack
|
gptkb:Petri_Alanko
|
gptkbp:uses
|
gptkb:Northlight_Engine
|