Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:community |
active modding community
support for user modifications |
gptkbp:developed_by |
gptkb:Firaxis_Games
|
gptkbp:features |
hexagonal tiles
|
gptkbp:game_mechanics |
gptkb:Historical_Society
gptkb:Embassy gptkb:rocket city building victory conditions technology tree |
gptkbp:game_modes |
gptkb:king_of_the_hill
gptkb:campaign_mode gptkb:online_multiplayer single-player team play competitive play multiplayer deathmatch local multiplayer cooperative play rescue missions sandbox mode free-for-all survival mode escort missions puzzle mode exploration mode simulation mode capture the flag rescue mode historical scenarios custom scenarios scenario editor hotseat mode AI vs AI defense mode escort mode random map role-playing mode strategy mode tactical mode |
gptkbp:gameplay |
resource management
|
gptkbp:genre |
turn-based strategy
|
gptkbp:graphics |
2 D and 3 D graphics
|
gptkbp:has_expansion |
Conquests
|
https://www.w3.org/2000/01/rdf-schema#label |
Civ III Engine
|
gptkbp:influenced_by |
gptkb:Civilization_II
|
gptkbp:influences |
subsequent strategy games
|
gptkbp:intelligence |
computer-controlled opponents
|
gptkbp:platform |
gptkb:PC
|
gptkbp:release_date |
gptkb:2001
|
gptkbp:sound |
digital audio
|
gptkbp:successor |
gptkb:Civ_IV_Engine
|
gptkbp:supports |
gptkb:video_game
|
gptkbp:used_in |
gptkb:Civilization_III
|
gptkbp:user_interface |
gptkb:operating_system
|
gptkbp:bfsParent |
gptkb:Civilization_III:_Conquests
|
gptkbp:bfsLayer |
4
|