Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:enhances |
player experience
|
gptkbp:examines |
game reviews
|
https://www.w3.org/2000/01/rdf-schema#label |
Bridge Baby system
|
gptkbp:involves |
gptkb:bridge
|
gptkbp:is_aimed_at |
players seeking depth
|
gptkbp:is_associated_with |
mystical elements
|
gptkbp:is_connected_to |
the afterlife
life and death themes the concept of connection |
gptkbp:is_described_as |
game lore
|
gptkbp:is_designed_for |
connecting worlds
|
gptkbp:is_discussed_in |
gaming communities
gaming forums game analysis articles |
gptkbp:is_evaluated_by |
its depth
unique concept |
gptkbp:is_explored_in |
gptkb:video_game
player interactions game lore gameplay mechanics game narrative cutscenes game mechanics. game's narrative structure |
gptkbp:is_featured_in |
game trailers
|
gptkbp:is_influenced_by |
cultural references
psychological elements |
gptkbp:is_integrated_with |
game narrative
|
gptkbp:is_linked_to |
emotional storytelling
the theme of isolation player emotions |
gptkbp:is_noted_for |
innovative design
its emotional impact unique gameplay mechanics |
gptkbp:is_part_of |
gptkb:Death_Stranding's_universe
gptkb:Death_Stranding's_world gameplay mechanics Death Stranding's gameplay Death Stranding's themes |
gptkbp:is_related_to |
strand type games
|
gptkbp:is_represented_in |
Bridge Baby character
|
gptkbp:is_supported_by |
gptkb:video_game
|
gptkbp:is_symbolic_of |
human connection
|
gptkbp:is_used_by |
gptkb:Sam_Porter_Bridges
|
gptkbp:is_utilized_in |
gptkb:chess_match
game strategy characters in the game |
gptkbp:used_in |
gptkb:Death_Stranding
|
gptkbp:works |
detect B Ts
|
gptkbp:bfsParent |
gptkb:BB_(Bridge_Baby)
gptkb:Bridge_Baby |
gptkbp:bfsLayer |
4
|