gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Brain_Age
|
gptkbp:age
|
user's brain age
|
gptkbp:audience
|
high
|
gptkbp:awards
|
multiple gaming awards
|
gptkbp:community_support
|
active online community
|
gptkbp:cultural_impact
|
popular among families
|
gptkbp:developer
|
gptkb:video_game
|
gptkbp:difficulty
|
adjustable
|
gptkbp:education
|
high
|
gptkbp:features
|
cognitive training exercises
|
gptkbp:feedback
|
instant feedback on performance
|
gptkbp:focuses_on
|
learning through play
|
gptkbp:franchise
|
part of a larger franchise.
|
gptkbp:game_engine
|
included
|
gptkbp:game_features
|
daily training sessions
|
gptkbp:game_length
|
short sessions
|
gptkbp:game_mechanics
|
simple and intuitive
|
gptkbp:game_replayability
|
high
|
gptkbp:gameplay
|
included
brain training activities
|
gptkbp:genre
|
gptkb:video_game
|
gptkbp:graphics
|
gptkb:2_D
|
gptkbp:has_ability
|
enhanced
|
gptkbp:has_symbol
|
customizable
|
gptkbp:includes
|
various types
|
gptkbp:influenced_by
|
scientific research on brain training
|
gptkbp:input_output
|
gptkb:tablet
|
gptkbp:inspired_by
|
Dr. Ryuta Kawashima's work
|
gptkbp:language
|
English
|
gptkbp:merchandising
|
related merchandise available
|
gptkbp:mode
|
Single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:platform
|
gptkb:Nintendo_DS
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:ram
|
included
|
gptkbp:rating
|
gptkb:E_for_Everyone
|
gptkbp:release_date
|
gptkb:2006
April 2006
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:series
|
gptkb:Brain_Age
|
gptkbp:similar_games
|
included
|
gptkbp:sound
|
music and sound effects
|
gptkbp:successor
|
gptkb:Brain_Age_2:_More_Training_in_Minutes_a_Day!
|
gptkbp:target_audience
|
gptkb:Person
|
gptkbp:track
|
gptkb:battle
|
gptkbp:training
|
improving mental agility
|
gptkbp:user_interface
|
touchscreen
|
gptkbp:user_reviews
|
generally positive
|