gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:active_frames
|
gptkb:3
|
gptkbp:affects
|
Knockdown
|
gptkbp:available_in
|
gptkb:Street_Fighter_IV
gptkb:Street_Fighter_V
|
gptkbp:block
|
Low Block
|
gptkbp:can_be_combined_with
|
Other Moves
|
gptkbp:can_be_crouched_under
|
Certain Attacks
|
gptkbp:can_be_used_in
|
Mixups
|
gptkbp:can_be_used_to
|
Close Distance
|
gptkbp:character
|
gptkb:Blanka
|
gptkbp:character_type
|
gptkb:Boxer
|
gptkbp:damage
|
Variable
|
gptkbp:gameplay
|
gptkb:Street_Fighter_Series
|
gptkbp:has_counter
|
Fireball Characters
|
gptkbp:has_priority_over
|
Normal Attacks
|
gptkbp:has_property
|
gptkb:armor
|
gptkbp:has_units
|
gptkb:Yes
|
https://www.w3.org/2000/01/rdf-schema#label
|
Blanka's Green Hand (EX)
|
gptkbp:input_output
|
Quarter Circle Forward + Punch
|
gptkbp:invincibility
|
Upper Body
|
gptkbp:is_a
|
Charge Move
|
gptkbp:is_considered
|
High Risk, High Reward
A Core Move
|
gptkbp:is_countered_by
|
Throw
Invincible Moves
|
gptkbp:is_effective_against
|
Defensive Players
Close Quarters Combat
Jumping Opponents
Pressure Situations
Zoning Characters
|
gptkbp:is_enhanced_by
|
Super Meter
|
gptkbp:is_followed_by
|
Blanka Ball
|
gptkbp:is_known_for
|
Surprise Attacks
High Damage Potential
|
gptkbp:is_often_accompanied_by
|
Mixup Options
|
gptkbp:is_part_of
|
Blanka's Combo Potential
Blanka's Move Set
Blanka's Offensive Playstyle
Blanka's Strategy
|
gptkbp:is_popular_in
|
Tournaments
|
gptkbp:is_used_for
|
Punish
Gaining Advantage
|
gptkbp:is_used_in
|
Competitive Play
|
gptkbp:is_used_to
|
Punish Mistakes
|
gptkbp:recovery_frames
|
gptkb:20
|
gptkbp:related_to
|
Electric Thunder
|
gptkbp:startup_frames
|
gptkb:10
|
gptkbp:type
|
gptkb:terrorism
|
gptkbp:usage
|
Close Range
|
gptkbp:used_by
|
gptkb:Blanka
|
gptkbp:was_executed_by
|
Blanka Players
|
gptkbp:bfsParent
|
gptkb:Blanka
|
gptkbp:bfsLayer
|
5
|