gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Bio_Shock_Infinite
gptkb:Bio_Shock:_The_Collection
|
gptkbp:advertising
|
social media campaigns
teaser trailers
promotional art
|
gptkbp:community
|
high
|
gptkbp:composer
|
gptkb:Garry_Schyman
|
gptkbp:design
|
Kelly Mc Kall
|
gptkbp:developed_by
|
gptkb:Cloud_Chamber
|
gptkbp:director
|
gptkb:Scott_Sinclair
|
gptkbp:engine
|
gptkb:Unreal_Engine_4
|
gptkbp:features
|
complex characters
immersive storytelling
rich world-building
moral choices
unique art style
|
gptkbp:franchise
|
critical acclaim
commercial success
popular franchise
influential series
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:video_game
gptkb:plasmids
combat
tonics
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
Bio Shock 4
|
gptkbp:influences
|
gptkb:Ayn_Rand
objectivism
utopianism
dystopian themes
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:new_characters
new locations
|
gptkbp:narrative_theme
|
gptkb:philosopher
gptkb:political_movement
morality
|
gptkbp:notable_album
|
gptkb:2020
|
gptkbp:part_of
|
gptkb:Bio_Shock_series
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:predecessor
|
gptkb:Bio_Shock_Infinite
|
gptkbp:produced_by
|
in development
|
gptkbp:published_by
|
gptkb:2_K_Games
|
gptkbp:release_date
|
TBA 2023
|
gptkbp:setting
|
gptkb:location
|
gptkbp:style_of_play
|
single-player
|
gptkbp:successor
|
TBA
|