Best Innovation in Accessibility
GPTKB entity
Statements (37)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:award
|
gptkbp:aims_to |
create a more inclusive gaming environment
improve gaming experience for disabled players |
gptkbp:awarded_to |
gptkb:The_Game_Awards_2021
gptkb:Game_Awards_2022 gptkb:The_Game_Awards_2022 |
gptkbp:celebrates |
diversity in gaming
|
gptkbp:criteria |
innovation in accessibility features
|
gptkbp:encourages |
collaboration with accessibility experts
developers to prioritize accessibility |
gptkbp:first_awarded |
gptkb:2021
|
gptkbp:highlights |
inclusive design practices
adaptive technologies assistive features |
https://www.w3.org/2000/01/rdf-schema#label |
Best Innovation in Accessibility
|
gptkbp:includes |
gptkb:subtitles
audio cues visual aids customizable controls remappable controls text-to-speech features colorblind modes difficulty adjustments haptic feedback options speech-to-text features tutorials for accessibility features |
gptkbp:involves |
user experience testing
|
gptkbp:part_of |
Game Awards categories
|
gptkbp:promotes |
awareness of accessibility issues
|
gptkbp:recognizes |
efforts of developers
innovations in video game accessibility games that improve accessibility |
gptkbp:supports |
community feedback
|
gptkbp:winner |
gptkb:God_of_War_Ragnarök
|
gptkbp:won |
gptkb:Forza_Horizon_5
|
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|