Statements (60)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:animationStudio |
morph target animation
skeletal animation support |
gptkbp:colors |
custom shader support
|
gptkbp:community |
forums available
tutorials available user contributions encouraged |
gptkbp:communityEvents |
workshops conducted
meetups organized game jams supported |
gptkbp:communitySupport |
active
modular design |
gptkbp:developedBy |
Banshee_Labs
|
gptkbp:developer |
cross-platform development support
|
gptkbp:drawings |
high-quality graphics
|
gptkbp:editor |
Banshee Editor
|
gptkbp:examples |
available
sample games provided |
gptkbp:exportedTo |
export to multiple formats
|
gptkbp:features |
real-time rendering
animation system physics simulation audio system scene management |
gptkbp:firstPublished |
2013
|
gptkbp:gameMechanics |
rigid body physics
soft body physics |
gptkbp:hasVersion |
supports version control systems
|
gptkbp:historicalSignificance |
available online
|
https://www.w3.org/2000/01/rdf-schema#label |
Banshee Engine
|
gptkbp:illustrator |
custom rendering engine
|
gptkbp:inputOutput |
supports game controllers
supports keyboard and mouse |
gptkbp:integration |
third-party tools integration
|
gptkbp:intelligence |
pathfinding support
|
gptkbp:language |
gptkb:C++
C# |
gptkbp:license |
MIT License
|
gptkbp:lighting |
global illumination
dynamic lighting support |
gptkbp:network |
support for multiplayer
|
gptkbp:performance |
high performance
scalable architecture |
gptkbp:productLine |
integrated
|
gptkbp:supports |
Linux
Windows macOS commercial support available |
gptkbp:targets |
PC
console mobile |
gptkbp:teamAchievements |
AR games
2D games 3D games VR_games |
gptkbp:updates |
regular updates
|
gptkbp:user_interface |
custom_UI_system
|
gptkbp:uses |
DirectX
OpenGL |
gptkbp:website |
https://banshee3d.com
|