Aperture Science Propulsion Gel

GPTKB entity

Statements (62)
Predicate Object
gptkbp:instance_of gptkb:species
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Aperture_Science
gptkbp:developed_by gptkb:Aperture_Science
enhancing gameplay
Aperture Science's research
gptkbp:enhances speed of movement
https://www.w3.org/2000/01/rdf-schema#label Aperture Science Propulsion Gel
gptkbp:is_associated_with gptkb:Portal_2
Portal's gameplay style
Portal's unique mechanics
gptkbp:is_available_in gptkb:video_game
gptkbp:is_characterized_by blue color
gptkbp:is_compared_to gptkb:Repulsion_Gel
gptkbp:is_considered a gameplay mechanic
a gameplay innovation
a key element in level design
a memorable game element
a signature feature of the series
gptkbp:is_described_as gptkb:video_game
Aperture Science's research documents
a gel that propels objects
gptkbp:is_discussed_in game lore
gptkbp:is_explored_in gameplay analysis
game design discussions
game mechanics discussions
gptkbp:is_found_in gptkb:test_chambers
various test environments
gptkbp:is_influenced_by player interaction
gptkbp:is_linked_to player creativity
player engagement
player strategy
gptkbp:is_noted_for its unique properties
its impact on game flow
its physics interactions
its role in player experience
its role in player movement
its slippery surface
gptkbp:is_part_of gptkb:Aperture_Science's_gel_system
gptkb:Aperture_Science's_gel_technology
gptkb:Aperture_Science_testing_facilities
Aperture Science's legacy
Aperture Science's testing philosophy
Aperture Science's experimental products
Aperture Science's narrative
Aperture Science's product line
Aperture Science's testing protocols
three gels
gptkbp:is_referenced_in fan theories
gptkbp:is_related_to gptkb:Portal_Gun
gptkbp:is_tested_for experiments
test subjects in experiments
gptkbp:is_used_by gptkb:psychologist
gptkbp:is_used_in creative level design
Portal video game series
speed-based challenges
gptkbp:is_used_to solve puzzles
create dynamic gameplay
navigate levels
create momentum
increase velocity
gptkbp:is_utilized_in speedruns