Statements (118)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Artificial_Intelligence
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:philosopher
|
gptkbp:adapted_into |
opponent strategies
Different Strategies |
gptkbp:based_on |
gptkb:Deep_Reinforcement_Learning
|
gptkbp:can_be |
Complex Strategies
|
gptkbp:challenges |
Against Human Players
|
gptkbp:championship |
human players
|
gptkbp:collaborated_with |
gptkb:video_game
|
gptkbp:community_engagement |
AI and e Sports
|
gptkbp:competes_with |
gptkb:Star_Craft_II
Human players Real-Time Strategy Games |
gptkbp:contributed_to |
understanding of AI learning
|
gptkbp:defeated |
professional players
|
gptkbp:depicted_in |
the potential of AI in esports
|
gptkbp:developed_by |
gptkb:philosopher
Machine Learning Techniques |
gptkbp:environment |
Star Craft II Map
|
gptkbp:example |
AI in competitive gaming
|
gptkbp:exhibited_at |
superhuman performance
strategic gameplay AI conferences complex decision making AI capabilities in gaming |
gptkbp:exhibits |
multi-agent learning
|
gptkbp:has_achievements |
Grandmaster rank
|
gptkbp:has_education |
Continuous Improvement
|
gptkbp:has_feature |
Adaptive Learning
|
gptkbp:has_gameplay_element |
Player Behavior Analysis
Dynamic Strategies |
gptkbp:has_impact_on |
human-AI collaboration
|
gptkbp:has_influence_on |
AI Development
future AI projects AI development in gaming |
gptkbp:has_method |
Self-Play
|
gptkbp:has_skill |
Star Craft II Mechanics
|
https://www.w3.org/2000/01/rdf-schema#label |
Alpha Star
|
gptkbp:impact |
On AI Research Community
|
gptkbp:is_a_tool_for |
AI research advancement
|
gptkbp:is_analyzed_in |
gptkb:physicist
|
gptkbp:is_associated_with |
Deep Mind's mission
|
gptkbp:is_capable_of |
Real-Time Decision Making
real-time strategy |
gptkbp:is_compared_to |
other AI systems
|
gptkbp:is_considered |
A Leader in AI Gaming.
A Milestone in AI Development |
gptkbp:is_considered_as |
A Benchmark for AI
|
gptkbp:is_designed_for |
gptkb:Star_Craft_II
|
gptkbp:is_designed_to |
improve AI capabilities
|
gptkbp:is_evaluated_by |
Game Analysis
Game Performance Game Metrics |
gptkbp:is_featured_in |
gptkb:documentaries
news articles |
gptkbp:is_influenced_by |
gptkb:battle
|
gptkbp:is_involved_in |
AI competitions
|
gptkbp:is_known_for |
high-level play
High-Level Play Innovative AI Techniques |
gptkbp:is_part_of |
gptkb:AI_Research
gptkb:Research_Institute AI Competitions AI Ethics Discussions AI History the evolution of AI technology AI Development Initiatives Deep Mind's AI Projects AI vs Human competitions the future of gaming AI |
gptkbp:is_played_by |
Multiple Races
Thousands of Games over 2000 games |
gptkbp:is_recognized_by |
AI Researchers
the AI community |
gptkbp:is_recognized_for |
Strategic Depth
pioneering AI in esports |
gptkbp:is_tested_for |
various skill levels
Competitive Matches AI Robustness Various AI Models Various Matchups |
gptkbp:is_used_in |
AI Training Programs
test AI algorithms |
gptkbp:latest_version |
gptkb:Star_Craft_II:_Legacy_of_the_Void
|
gptkbp:leadership |
AI strategy games
|
gptkbp:marketing_strategy |
Counter Strategies
Micro and Macro Management |
gptkbp:notable_achievement |
gptkb:software_framework
gptkb:Research_Institute |
gptkbp:notable_album |
January 2019
|
gptkbp:notable_event |
AI in entertainment
|
gptkbp:notable_match |
gptkb:2019
|
gptkbp:objective |
Resource Management
|
gptkbp:outcome |
AI ethics
|
gptkbp:performance |
Win Rate
AI performance Consistent Results High Win Rates |
gptkbp:played_for |
Professional Players
Top Players |
gptkbp:project |
gptkb:Deep_Mind_Technologies
|
gptkbp:publishes |
gptkb:AI_Research
|
gptkbp:rank |
gptkb:chess_match
|
gptkbp:received |
media attention
|
gptkbp:released_in |
gptkb:2019
January 2019 |
gptkbp:research |
AI and Gaming
|
gptkbp:skills |
Human Players
|
gptkbp:style_of_play |
Aggressive and Defensive
|
gptkbp:subject |
academic papers
|
gptkbp:training |
Multiple Accounts
Human Games 100,000 games |
gptkbp:uses |
gptkb:software_framework
self-play training |
gptkbp:utilizes |
gptkb:microprocessor
|