Akuma's Rage Art

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:artwork
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Tekken_Tag_Tournament_2
gptkbp:character gptkb:theorem
gptkbp:convicted_of critical moments
specific timing
final round
gptkbp:damage variable
gptkbp:depicted_in gptkb:film
gptkbp:economy risk of meter loss
gptkbp:established specific input
gptkbp:followed_by combo
https://www.w3.org/2000/01/rdf-schema#label Akuma's Rage Art
gptkbp:is_a gptkb:watch
gptkbp:is_aimed_at player input
gptkbp:is_associated_with gptkb:Akuma
Rage Arts in Tekken
gptkbp:is_available_in gptkb:Tekken_7
story mode
arcade mode
gptkbp:is_considered iconic move
powerful move
a comeback tool
game-changer
gptkbp:is_countered_by blocking
specific moves
quick attacks
gptkbp:is_described_as devastating
gptkbp:is_effective_against opponents with low health
gptkbp:is_enhanced_by gptkb:Ability
gptkbp:is_featured_in gptkb:battle
gptkbp:is_influenced_by player skill
gptkbp:is_known_for high damage output
gptkbp:is_linked_to Akuma's backstory
gptkbp:is_noted_for gptkb:museum
gptkbp:is_part_of gptkb:Tekken_series
Akuma's character design
fighting game mechanics
Akuma's fighting style
Akuma's identity
Akuma's lore
Akuma's strategy
Akuma's gameplay
Akuma's move set
gptkbp:is_recognized_by gptkb:award
gptkb:Community_Center
gptkb:chess_match
a powerful finisher
gptkbp:is_used_by gptkb:Akuma
gptkbp:is_used_in gptkb:sports_event
competitive play
gptkbp:is_used_to surprise opponents
finish opponents
gptkbp:is_utilized_in casual play
high-level play
gptkbp:requires meter
gptkbp:restoration short
gptkbp:style unique animation