gptkbp:instance_of
|
gptkb:artwork
|
gptkbp:bfsLayer
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4
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gptkbp:bfsParent
|
gptkb:Tekken_Tag_Tournament_2
|
gptkbp:character
|
gptkb:theorem
|
gptkbp:convicted_of
|
critical moments
specific timing
final round
|
gptkbp:damage
|
variable
|
gptkbp:depicted_in
|
gptkb:film
|
gptkbp:economy
|
risk of meter loss
|
gptkbp:established
|
specific input
|
gptkbp:followed_by
|
combo
|
https://www.w3.org/2000/01/rdf-schema#label
|
Akuma's Rage Art
|
gptkbp:is_a
|
gptkb:watch
|
gptkbp:is_aimed_at
|
player input
|
gptkbp:is_associated_with
|
gptkb:Akuma
Rage Arts in Tekken
|
gptkbp:is_available_in
|
gptkb:Tekken_7
story mode
arcade mode
|
gptkbp:is_considered
|
iconic move
powerful move
a comeback tool
game-changer
|
gptkbp:is_countered_by
|
blocking
specific moves
quick attacks
|
gptkbp:is_described_as
|
devastating
|
gptkbp:is_effective_against
|
opponents with low health
|
gptkbp:is_enhanced_by
|
gptkb:Ability
|
gptkbp:is_featured_in
|
gptkb:battle
|
gptkbp:is_influenced_by
|
player skill
|
gptkbp:is_known_for
|
high damage output
|
gptkbp:is_linked_to
|
Akuma's backstory
|
gptkbp:is_noted_for
|
gptkb:museum
|
gptkbp:is_part_of
|
gptkb:Tekken_series
Akuma's character design
fighting game mechanics
Akuma's fighting style
Akuma's identity
Akuma's lore
Akuma's strategy
Akuma's gameplay
Akuma's move set
|
gptkbp:is_recognized_by
|
gptkb:award
gptkb:Community_Center
gptkb:chess_match
a powerful finisher
|
gptkbp:is_used_by
|
gptkb:Akuma
|
gptkbp:is_used_in
|
gptkb:sports_event
competitive play
|
gptkbp:is_used_to
|
surprise opponents
finish opponents
|
gptkbp:is_utilized_in
|
casual play
high-level play
|
gptkbp:requires
|
meter
|
gptkbp:restoration
|
short
|
gptkbp:style
|
unique animation
|