Adaptive Scalable Texture Compression (ASTC)

GPTKB entity

Statements (44)
Predicate Object
gptkbp:instanceOf film
gptkbp:allows Lossless compression
Lossy compression
gptkbp:developedBy gptkb:Khronos_Group
https://www.w3.org/2000/01/rdf-schema#label Adaptive Scalable Texture Compression (ASTC)
gptkbp:introduced 2012
gptkbp:isBasedOn Adaptive compression techniques
Block-based compression
gptkbp:isCompatibleWith Vulkan
OpenGL ES 3.0
gptkbp:isDesignedFor Real-time rendering
gptkbp:isOptimizedFor Mobile devices
gptkbp:isPartOf Texture compression standards
Khronos_OpenGL_ES_standard
Khronos_Vulkan_standard
Khronos_standards
gptkbp:isSupportedBy Game engines
Graphics APIs
Graphics hardware
gptkbp:isUsedFor Texture mapping
Texture streaming
Texture storage
gptkbp:isUsedIn Computer graphics
Film production
Video games
Web applications
Augmented reality applications
Virtual reality applications
3D graphics
PC gaming
Animation production
Console gaming
Simulation applications
Mobile_applications
Mobile_gaming
gptkbp:isVisitedBy Performance optimization
DXT compression
Memory bandwidth reduction
Texture efficiency
PVRTC_compression
gptkbp:offers Improved image quality
gptkbp:provides Variable block sizes
gptkbp:supports Compressed texture formats
High dynamic range (HDR) textures