Adaptive Scalable Texture Compression (ASTC)
GPTKB entity
Statements (44)
Predicate | Object |
---|---|
gptkbp:instanceOf |
film
|
gptkbp:allows |
Lossless compression
Lossy compression |
gptkbp:developedBy |
gptkb:Khronos_Group
|
https://www.w3.org/2000/01/rdf-schema#label |
Adaptive Scalable Texture Compression (ASTC)
|
gptkbp:introduced |
2012
|
gptkbp:isBasedOn |
Adaptive compression techniques
Block-based compression |
gptkbp:isCompatibleWith |
Vulkan
OpenGL ES 3.0 |
gptkbp:isDesignedFor |
Real-time rendering
|
gptkbp:isOptimizedFor |
Mobile devices
|
gptkbp:isPartOf |
Texture compression standards
Khronos_OpenGL_ES_standard Khronos_Vulkan_standard Khronos_standards |
gptkbp:isSupportedBy |
Game engines
Graphics APIs Graphics hardware |
gptkbp:isUsedFor |
Texture mapping
Texture streaming Texture storage |
gptkbp:isUsedIn |
Computer graphics
Film production Video games Web applications Augmented reality applications Virtual reality applications 3D graphics PC gaming Animation production Console gaming Simulation applications Mobile_applications Mobile_gaming |
gptkbp:isVisitedBy |
Performance optimization
DXT compression Memory bandwidth reduction Texture efficiency PVRTC_compression |
gptkbp:offers |
Improved image quality
|
gptkbp:provides |
Variable block sizes
|
gptkbp:supports |
Compressed texture formats
High dynamic range (HDR) textures |