ADC

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Kog'_Maw
gptkb:Teemo
gptkb:Xayah
gptkb:Jinx
gptkb:Ashe
gptkb:Cypress's_mixed-signal_microcontrollers
gptkb:Tristana
gptkb:Ezreal
gptkb:Kai'_Sa
gptkb:Lee_Sin
gptkb:Zeri
gptkb:Node_MCU
gptkb:AURIX_microcontrollers
gptkb:Miss_Fortune
gptkbp:benefits critical strike chance
gptkbp:current_champion the late game
needs to be positioned correctly to maximize damage.
deals the most damage to structures
receives the most attention from the enemy team
requires the most protection from teammates
gptkbp:demands team coordination
gptkbp:dependency auto attacks
gptkbp:focuses_on enemy strategies
https://www.w3.org/2000/01/rdf-schema#label ADC
gptkbp:is_a_source_of damage in late game
gptkbp:is_affected_by game balance changes
itemization choices
gptkbp:is_aimed_at gptkb:superhero
gptkbp:is_countered_by tank champions
gptkbp:is_essential_for team fights
winning games
objectives like towers
gptkbp:is_influential_in game outcomes significantly
gptkbp:is_often_associated_with team compositions
kiting enemies
engage supports
peel champions
split pushing strategies
gptkbp:is_often_depicted_as MOBA games
defense in team fights
gptkbp:is_often_made_with attack damage items
gptkbp:is_played_by players of all skill levels
various game modes
different champions
the bot lane
gptkbp:is_supported_by support champions
gptkbp:is_used_for lifesteal items
gptkbp:is_vulnerable_to crowd control
gptkbp:map gptkb:survival
gptkbp:position survivability
gptkbp:requires mechanical skill
farm to scale
gptkbp:role gptkb:League_of_Legends
gptkb:sports_event
meta changes
various positions
high mobility champions
casual and competitive play
different playstyles
burst damage champions
the pace of the game
gptkbp:sales physical damage
gptkbp:scales late game
gptkbp:targets ganks
gptkbp:type_of carry