gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Acorn_Electron
|
gptkbp:art_style
|
minimalist
|
gptkbp:availability
|
abandonware
|
gptkbp:challenges
|
gptkb:gate
avoid the monster
navigate maze
|
gptkbp:character_customization
|
gptkb:none
|
gptkbp:community
|
retro gaming community
|
gptkbp:controls
|
gptkb:musician
|
gptkbp:cultural_impact
|
pioneering 3 D gaming
|
gptkbp:developer
|
gptkb:Malcolm_Evans
six months
|
gptkbp:difficulty
|
high
|
gptkbp:economy
|
gptkb:none
|
gptkbp:enemy
|
gptkb:dinosaur
gptkb:mythological_figure
|
gptkbp:feedback
|
text messages
|
gptkbp:game_engine
|
gptkb:custom_engine
|
gptkbp:game_length
|
short
|
gptkbp:game_mechanics
|
stealth
randomly generated
running away
|
gptkbp:genre
|
survival horror
|
gptkbp:goal
|
find exit
|
gptkbp:graphics
|
3 D wireframe
|
gptkbp:has_achievements
|
gptkb:none
|
gptkbp:has_lore
|
gptkb:none
|
gptkbp:home_port
|
various home computers
|
https://www.w3.org/2000/01/rdf-schema#label
|
3 D Monster Maze
|
gptkbp:in-game_currency
|
gptkb:survival
|
gptkbp:in-game_items
|
gptkb:Photographer
|
gptkbp:influenced
|
game design in the 1980s
|
gptkbp:influenced_by
|
gptkb:Pac-Man
gptkb:film
|
gptkbp:inspiration
|
early 3 D graphics technology
|
gptkbp:interacts_with
|
gptkb:none
|
gptkbp:is_explored_in
|
maze exploration
|
gptkbp:legacy
|
influenced future horror games
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:none
minimal
|
gptkbp:notable_for
|
being one of the first 3 D games
|
gptkbp:number_of_teams
|
gptkb:musical
gptkb:none
|
gptkbp:objective
|
escape the maze
|
gptkbp:platform
|
Z X81
|
gptkbp:release_year
|
gptkb:1983
|
gptkbp:remake
|
gptkb:3_D_Monster_Maze_Remake
|
gptkbp:setting
|
gptkb:amusement_park
|
gptkbp:sound
|
beeps and boops
|
gptkbp:soundtrack
|
gptkb:none
|
gptkbp:stations
|
positive
|
gptkbp:tactics
|
avoid detection
|
gptkbp:target_audience
|
gamers
|
gptkbp:user_experience
|
tension
|
gptkbp:user_interface
|
text-based commands
|
gptkbp:viewpoint
|
first-person
|